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Move slowly, destroying bulk food blocks as you go and you might get the order to the table in one piece. If you have to redo an order the cost of the food will be taken out of your points.
Thanks for the feedback everyone. I've made some changes to the controls and you now control the waiter with the keyboard. Hopefully this makes things a little better.
The Idea is pretty cool, but I think the controls ruin most of the fun. You should be able to control the waiter independently from the cursor, for example with wasd. It was rather annoying to have to click the bricks and control the waiter at the same time as he often just ran of the edge.
new controls... let me know what you think. Maybe a revised score ;)
I finally got to level 3 when I figured out that you can click the bricks instead of having to just dive off of them, and figured out that your waiter moves way too fast, the bricks wobble way too much so you can never stay balanced for long, and when you try to recover, you end up spilling the food more often than not, and sometimes small food blocks get stuck under the blocks you can't click away, and that makes the level impossible. There is a fine line between challenging and annoyingly hard, and I think this qualifies as annoyingly hard. Work on the physics a little more, and change the control scheme please.
You have an excellent idea here. the onlything it needs is better playability. It may have just been because i was playing on a trackpad but it seemed like it could have been smoother. Over all i'd say you have a great game. Just a few minor flaws :)
a valiant effort. just.. not fun at all. the graphics and music were enjoyable, but thats about it. the concept is fine, but you need to work out some kinks with the physics. its nearly impossible to make it to the table without spilling anything, especially in the later levels. one suggestion would be to make the character controlled with something other than the mouse, because trying to simultaneously destroy a block on the right and then quickly a block on the left while balancing the food by 'moving slow' is impossible...
good but not very fun
Nice graphics, good idea, very good work on physics, but no much fun to be honest, and it's all very slow, it should be more dynamic so you could make a fast move and really see the effect. Still the game must have been hard work, but it's a bit disapointing when playing it
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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