Bouncy Draw by freeworldgroup



Author & File Information


Submitted: 11/24/2008 | 11:17AM EST

File Info: Game | 2.1 MB | Add Game to Favorites

Genre: Skill - Other

Current Score: 3.52 / 5.00

350 votes | 2,766 views

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Submissions by freeworldgroup: View all 134 of this author's submissions


Author Comments

You're a bouncy raccoon trying to get to the top of the canyon-- but watch out! A variety of animals, dangerous obstacles and an angry dragon will try and prevent you from reaching your destination. Think quickly and be careful!

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The people have spoken

Average Score: 8.0 / 10

Score: 8
Ericho

"Good enough game"

by: Ericho
date: February 13, 2009

Sure, it wasn't complicated, but it still was pretty fun in its own right. It was a fairly original idea, although I admit it's not really my taste. Still good, though.

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Score: 10
MrKane

"weeeeeeeeeeeee"

by: MrKane
date: February 3, 2009

its a good game once u get the hang of it good job

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Score: 6
Jashugan

"Pretty good"

date: November 24, 2008

Pretty good, but once you got under a tree branch, you got kinda screwed. The animation was good, but the playability wasn't that great.

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Score: 3
whoopdeedoop

"*(sigh...)*"

date: November 24, 2008

Well its an ok game and good effort but its repetitous...And get boring quick. Dont get dicouraged, just add more effort.

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Score: 8
ChromeShark

"Good, not quite perfect"

date: November 24, 2008

A pretty good take on the rising type of game, some nice ideas with a few areas that could have done with improvement.

I liked how obstacles didn't actually hurt you but just increased the chance of falling down onto the dragon. This always gave the player a second chance to save themselves from losing a life. I also thought it was a nice touch how the dragon disappeared when their lives are at 0, leaving them plummeting to their doom if they fall again.

The weight powerups were a good idea. The only thing I disliked about these was that the heavy weight remained after losing a life - if the player has failed to survive with this attached, take it away, no need to punish them twice.

Graphically I can't really knock the game at all, all very well drawn. A bit more variation in the enemies wouldn't have gone amiss, but what was here was all high quality.

I didn't like the music, I don't get why people put trancey music to games like this, it doesn't fit. Something more fun and bouncy would have made the game more fun. The SFX were functional but the bounce effect got annoying fast.

My main problem with this game is that it started tricky but when I got the hang of it I found very little challenge, and by 100m I was bored out of my mind. You absolutely need to make it get harder as it goes on - tougher enemies, faster gameplay, shorter bounce platforms - whatever it takes to keep it fun until the end. You'll find that this makes it more likely that players will come back to play again.

For what it was, this was very well made and a good attempts at a bouncing game. I hope you find my suggestions useful if you go on to make a sequel, it could be amazing! 8/10.

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