Double Edge

rated 4.01 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Nov 14, 2008 | 6:17 PM EST

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Author Comments

Double Edge features a 1-2 player co-op compatibility.


Player 1:
Directional keypad to move and mouse, enter, or numpad zero to attack.

Player 2:
wasd keys to move, Y or space bar to attack.


Made by
Sponsored by



Rated 5 / 5 stars

why does this only have 3.86?!

This is a great game! Its a bit challenging, but I managed to get through it! I think a sequel would be nice. This game is freaking great! Nice music, great graphics. It also has a nice upgrade system. To all those people complaining that the game is way too hard, here's a tip. Max out your weapon first. Then do whatever you want from there with the upgrades.

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Rated 5 / 5 stars

I liked it

In my opinion this deserved an award but was daily 6th. Aside monster basement games. This was really enjoyable. I beat all the game with the female character. How? Increasing the speed, running and trowing the arrows. The game had a few bugs but nothing for blam you.

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Rated 4 / 5 stars

Such Crybabies

The archer character is perfectly playable. It seems today's players are afraid of the tiniest challenges.


Rated 3.5 / 5 stars

first of all...

keyboard setup is ancient history, you could space it out better, also the survivability of the ranged warrior is deplorable. When you die, you shouldnt have to watch the armor games or godlimations splash screens each time you try to restart, a minor and easily fixed nuisance. I had fun until i tried the bowyer and lost on the second level twice. Meh. Fix those couple of things and Ill try it again.


Rated 4 / 5 stars


I enjoyed this game quite a bit. My first playthrough I went with the male character. The gameplay was simple, but I still found it interesting. I maxed out my weapon first, it made killing enemies quick and efficient. Even with the final boss, there didn't seem to be much danger of dying.

I then tried the female character and a few problems arose.

- I adopted the same strategy as above, maxing the weapon first. The first few levels were a breeze, but I began to struggle a little at the archers. Due to the female's slow attack rate (compared to the male), I found it difficult to get off attacks before being hit by the archers, putting her in a constant state of "stun". The only solution was to run and find a clear firing area. It was frustrating at times.

- She would often be hit, and start firing in the other direction! Perhaps this was an issue with the male as well, but I don't recall encountering it. It was especially troublesome when I'd try firing into a pack of creatures, only to get hit and find myself shooting at nothing. This would then lead to taking more damage.

- When reaching the skeleton knights, I found out they were damn near impossible to kill. With the male they were simple, walk past their shield and swing away. It didn't work nearly as well with the female. They'd take a little damage that way, but she'd take a beatdown in the process. I'd then have to walk around for a while, avoiding attacks in order to regenerate some health. Another strategy is too stand far away and hope some bombs land. Sometimes they would, usually the knights would jump and not take any damage. What really annoyed me is when they'd turn, opening their back up to an attack, yet they'd take no damage whatsoever. It seemed like I spent an endless amount of time on some of the levels just trying to kill a handful of these knights.

- The final boss pretty much caused the same issues as the skeleton knights. It was a bit easier to damage him, but the battle seemed to drag on forever. I could either get in close, take some damage, then run around for a while regenerating health, or try to keep my distance and drop some bombs on him.

Overall, I really enjoyed the game with the male character. The female however seemed designed to serve as support for the male in co-op mode. She doesn't hold her own very well in single-player mode, and it almost seems like making her playable in that mode was done as an afterthought.

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