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Experience first-hand social human behavior.
A less gLitChy version of The Bright in the ScreenCHAOS, with easier levels and some changes here and there.
Also, for those folks that don't want to work it out themselves: walkthrough...
Check it here: http://happie.newgrounds.
It's a pretty good game, it was kinda difficult to me, but other than that, I enjoyed it. The one thing I've gathered from playing this is that this game that you're insane and all the red freaks are trying to help you, but the narrator is actually a voice, a guide, that's all in your head and isn't actually helping you and leading you to a trap. Or that you are a red freak, or becoming one, because one of the levels you are actually a red freak, or you think you think you are, so says the narrator.Overall I think it was an interesting game even though I couldn't really figure out what was going on.
Even if those thoughts are angry and involve the concept of throwing the computer and the creator of this game out a window. BECAUSE IT IS SO. DANG. DIFFICULT.
I get a few totalitarian vibes from this. I don't think that's what you were going for, but it seems very much like "1984" to me. In a good way, of course. The screens were able to net all the right reactions in the right places, so props. I like that you used a very minimalist art style yet are able to hint at an underlying chaos through subtle detail. Really nicely done. The game speaks some pretty strong messages, though I'm willfully tuning out of them a bit (I enjoy my delusional world, thank you very much). But as Dragon2014 said, I feel the ersatz difficulty really belies your actual artistic skill.
CLNR definitely fixes some problems CHAOS had, but for me its still just too fucking hard. Cool concept, though. Having two versions, each no greater or lesser than the other.
Still too hard? ....
Wel, I'll submit a walkthrough, so... yeah, that way you can skip the fun.
So close to perfect
This was a great game - well written, smart, and fun to play - until the last level. The shaky-screen was a pretentious and annoying mechanic that did nothing except frustrate me to the point where I was ready to throw down the game and go do something else. I did persevere, though, and was rewarded with a "Good Bye" and a song - certainly not worth the half hour I took trying to walk down a simple linear hallway.
Simply put, this game brushes past perfection then lights itself on fire and rolls around screaming. The story was fantastic and interesting, but it had no resolution and the game quickly dissolved into a frustrating deathfest.
Basically, if the resolution-changing in the last room was removed, I'd give the game 8 stars. If the final screen was moved to be outside of the door, in some semblance of resolution, I'd give it a 10/10.
A great game, ruined by horrible difficulty.
The concept and delivery here are outstanding - and, you know, the game was pretty good for the first few levels. However, with the introduction of the enemy oriented levels, it became a flaming torrent of bullshit every two seconds. Why do some hits cause instant death when others only do 1/5 of the bar? At times an enemy will do a little damage with a hit, then the same enemy will kill me in one shot later! The part when you have to jump down into the pit in the dark only to get swarmed by OHKO enemies is just fucking stupid. I was willing to keep playing, and see the ending to this bizarre story no matter how hard the game was or how unfair it got, but then I noticed the "commit suicide" button in the right click menu. Oh hey, easy level reset, right? DEAD FUCKING WRONG. Know those hours spent trying to pass those obnoxious dark levels? Well, have fun starting from the beginning.
Please, I know you can make an amazing game. Just cut this bullshit. I don't care if it adds to the feel in any way, gameplay should always come first in video games. Overall, this wasn't too bad, but the horrid difficulty for all the wrong reasons prevented me from seeing the ending to this would-be masterpiece, and I honestly think that's for the best. I look forward to future products, at least.
I'm more than aware of everything that is wrong with this game. It is what it is, it's a buggy game, even this "cleaner" version is still a mess.
I know exactly what kind of a mess it is and why it is a mess, and if I fixed it it wouldn´t be a mess any more, and I'm not sure I want that because I like this game being messed up.
My future games won't be like that though, but now I'm so obssesed with making things"right" that I'm hardly making any advances, ha ha.
Anyhow thanks for playing, at least you had fun for a while.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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