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Experience first-hand social human behavior.
A less gLitChy version of The Bright in the ScreenCHAOS, with easier levels and some changes here and there.
Also, for those folks that don't want to work it out themselves: walkthrough...
Check it here: http://happie.newgrounds.
it was a good game, but there were still some glitches, like in lvl 3, the first 1 where u r a red freak, it wont let me ride the elevator? wats up?
Setting the quality to low makes some glitches appear.
Don't do it unless you want twice the fun.
It's a pretty good game, it was kinda difficult to me, but other than that, I enjoyed it. The one thing I've gathered from playing this is that this game that you're insane and all the red freaks are trying to help you, but the narrator is actually a voice, a guide, that's all in your head and isn't actually helping you and leading you to a trap. Or that you are a red freak, or becoming one, because one of the levels you are actually a red freak, or you think you think you are, so says the narrator.Overall I think it was an interesting game even though I couldn't really figure out what was going on.
Even if those thoughts are angry and involve the concept of throwing the computer and the creator of this game out a window. BECAUSE IT IS SO. DANG. DIFFICULT.
I get a few totalitarian vibes from this. I don't think that's what you were going for, but it seems very much like "1984" to me. In a good way, of course. The screens were able to net all the right reactions in the right places, so props. I like that you used a very minimalist art style yet are able to hint at an underlying chaos through subtle detail. Really nicely done. The game speaks some pretty strong messages, though I'm willfully tuning out of them a bit (I enjoy my delusional world, thank you very much). But as Dragon2014 said, I feel the ersatz difficulty really belies your actual artistic skill.
CLNR definitely fixes some problems CHAOS had, but for me its still just too fucking hard. Cool concept, though. Having two versions, each no greater or lesser than the other.
Still too hard? ....
Wel, I'll submit a walkthrough, so... yeah, that way you can skip the fun.
So close to perfect
This was a great game - well written, smart, and fun to play - until the last level. The shaky-screen was a pretentious and annoying mechanic that did nothing except frustrate me to the point where I was ready to throw down the game and go do something else. I did persevere, though, and was rewarded with a "Good Bye" and a song - certainly not worth the half hour I took trying to walk down a simple linear hallway.
Simply put, this game brushes past perfection then lights itself on fire and rolls around screaming. The story was fantastic and interesting, but it had no resolution and the game quickly dissolved into a frustrating deathfest.
Basically, if the resolution-changing in the last room was removed, I'd give the game 8 stars. If the final screen was moved to be outside of the door, in some semblance of resolution, I'd give it a 10/10.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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