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A less gLitChy version of The Bright in the ScreenCHAOS, with easier levels and some changes here and there.
Also, for those folks that don't want to work it out themselves: walkthrough...
Check it here: http://happie.newgrounds.
... this is the game the CHAOS should have been. The improvements you've made are significant and make for a much better game experience. Allow me to detail what I thought:
- Graphically, the game has a pretty unique feel to it and is very polished. I mean, your characters aren't much more complex than stick figures, to be sure, but they're very well animated (did you rotoscope them?) and, when combined with overall minilistic, clean and depressing style you use, they stand out pretty well. I like the choice of colours too, using just a few shades (except, of course, for one part) gives the game a repetitive / monotonous feel, which is pretty much what it needs.
- Musically, pretty much spot-on. NIN makes for the perfect soundtrack for a game like this and your other musical choices were just right. I have to admit that it's not all that dificult to choose a 'depressing' (for the lack of a better word) soundtrack, but you still managed to get it right.
- Gameplay-wise, well, here's where things get more interesting. You've taken some very basic gameplay ideas, created a one or two original ones (the guitar one, in particular, is probably the most creative of the bunch) and mixed things up wonderfully well. It's not easy to be so creative when making platformer, but you've succed like few have.
However, there are a few problems here. I know that your intention is to provoke frustation and that that is a integral part of the game experience, but in CHAOS, the frustation level became to overwhelming due to some poor game mechanics.
For example, the movement speed and overall control over the 'red freak you' remains slightly to fast for confort and I think is what makes the second level so that part so frustating, not the level itself, which is doable and I think that was 'dumbed down' a bit too much. You have, on the other hand, made the 'put the mouse over you' area larger and that is an important improvement, it was way too small in CHAOS.
The biggest problem, however, remains (albeit improved) and it is the whole shoot-yourself-in-the-face-with-mouse issue. I admire that it's clever way of making the player tenser and more touchy, and it works (for the most part) in a legitmate way during the levels themselves; the doors, however, turns this mechanic into a cheap, unrewarding and underserving death. Above anything else, I feel that this issue is the one that must be solved.
- Bugwise, I <thing> most the bugs I encontered before are gone, but I did see the ocasional red freak disapear out of nowhere.
- Storywise, I'm not sure there is a story, per se, but maybe it's hidden in there somewhere. I mean, what is the overall metaphor this game represents? I still can't figure it out. Maybe there isn't one, in which case, you've managed to make it seem that there is, so kudos either way.
- The overall presentation is outstanding, almost certainly the best part of the game. You've most likely been influenced by 'Portal' and 'Mindfeed' (it seems that way), but that's not a problem in my book. Sure, there currently seems a small 'glut' of these types of games, but I enjoy them in any case.
In particular, the 'touch screens' are a brilhant and novel way of interacting with the player (I prefer them to the fixed message system of, say, Hunted Forever) and presenting information the player (and the messages are very clever and haunting!). The overall atmosphere you've created in this game is excepcional, really.
So, in the end,this is a masterly designed game, using a slew of clever game mechanisms (and one or two original ones!) with a terrific presentation, great polish (now that most of the bugs are gone), spot-on soundtrack and graphics. The only thing keeping me from a 10 are some questionable game mechanims choices you've made that I feel take the frustation level too high, albeit, it's much lower than in CHAOS.
So, cheers and kudos for an excelent game!
Oh, and don't expect too much attention to this new version, since I imagine most people have had their dose with CHAOS already (it isn't diferent enough).
Heeeey, I read all of that.
I've read longer reviews though
I'll try to address the issues you commented. Maybe reduce the damage you take fro shooting yourself. As for the speed issue, maybe make it a little slower, but I wanted the player to feel the power their enemies had, and feel awesome and yet completely powerless.
About the story, did you get to the end?
The end alone makes this a lot different from CHAOS.
THANK YOU A LOT!
YOU DID EVERYTHING JUST THE WAY YOU PROMISED!
Oh, thank you so much, God bless you.
This version is bitter-sweet...
I can see that you've changed some stuff. You've removed some glitches, there seems to be some new ones. It doesn't really matter, the glitches aren't usually very bad. You'll suddenly pop into another place, but there's always some way to kill yourself.
I'm glad you've changed some details, the two versions seem to complete each other. It seems to even make a bit more sense now, but then again you can't really be sure of what everything means. I believe it doesn't matter, it's an interesting experience in any case.
The part where I got stuck on the last time hasn't changed much though...
There's still a red guy on an elevator so you can't get past him, you can only lead him towards the beginning of the course but there's no way to get the main character beyond the red freak... I'm sure there's a way as you've probably tried playing it through yourself too, but I just can't figure it out.
Aw man, a walkthrough would be perfect as I hate being stuck on this little thing as the game has much more to offer. Could you please PM me when the walkthrough is out?
In conclusion, the game is awesome. I like the feel, music, screens and game-play.
Keep it up!
Sure, thanks, you'll love the rest.
I'll also submit a walkthrough, probably to youTube (so you can skip all the boring parts, those that offer a challenge)
Great game. It was less "hard" but it was still quite a challenge. I tried committing suicide just for the hell of it. It wasn't fun. I was thinking that I would get like a funny animation or something, but oh well.
Wait, you thought suicide would be fun?
You've got some serious problems....
Save your dead family from the spirit world
Meet the Purbalds!
Students play a dark game amongst the shadows. The final episode of Alula Falling.
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