It's been so very long since I've uploaded something snazzy onto Newgrounds, and my boss has graciously allowed me to share this little in-house project here at Left Brain Games that I made artwork (and splatty sound design) for recently. We didn't get Splatris done in time for Halloween unfortunately! Hard-coding a Tetris clone engine from scratch isn't as easy as it sounds (and it doesn't sound particularly easy either, if you ask me).
But Trevor Allen, one of our top-flight code monkeys, managed to get this nasty little toy put together pretty well I think. Let me know what you think in the reviews!
It's pretty basic version; just play until your eyes bleed. "Hold piece" is a nice feature which allows you to swap out a piece that won't fit with whatever is in your "Hold" box. I'm not used to this feature as an old-skooler, but Trevor tells me most newer Tetris clones have this feature. Lines are 100 points each, "Tetrises" are (inexplicably) 1,400 points, and you get varying time bonuses if you can complete a level quickly.