Score: 4
"good concept"
date: November 12, 2008
Good concept, not great. Execution came up very short. My 4 points are strictly for the intro, graphics and intermediate animation. Everything else begs to get a 2-3.
Sqykly sums it up perfectly 3 reviews down, I'l try to add to it.
How do you play the game? You'll never find out unless A. you mash and hold every button in an attempt at trial and error. Or B. you sit through... yes, there is no better word, agonizingly long process in the training room. Here's a summary so you don't waste your time and cash.
-1. Don't touch the walls. They are apperently made out of Hiltler rabies and will kill you FAST.
-2. control your fighter with your cursor, if it gets knocked off, pick it back up with your cursor.
-3. hold your mouse button to charge your shootypewpew attack. Or not. If you hold it too long you will die forever and from my tests there's really a limited return after holding it for a half to 1 second.
-4. That rectangle on the bottom right is a door. Hover over it and you won't have to kill your fighters to get out
Teleportation: WTF? Your opponents don;t actually exist in your time and space. So if you finally get that shot off, no worries, his corporeal form will disappear just as it gets to it.
Robot decision: Doesn't seem to matter. I did much better my first go round with the 2 weakest robots than my last rounds with the strongest (minus Goku).
I really would have liked to have seen like an 'armored core' concept where the robots would be upgradeable as you go and more than one horribly slow attack.
Strategies. Charge your attack, then charge your opponent just before you release, making the distance minimal. Shoot after charging for a second then use your amazingly slow shot as a sheild. your opponent will eventually run into it.
Love,
Shadiggatron9000
Awesomeology(dot)org - So funny, your mom's a whore!