Score: 7
"It's OK and has the potential to be a good game"
date: November 16, 2008
The gameplay is OK, but like many other has mentioned, it gets too hard even with all the upgrades, and the pace is a bit slow. I guess it's because the Green constantly ran out of ammos and so we're forced to lure those police drones out one by one. I'd advise granting Green a faster regenerate rate, or you should tune down the number of police drones in a single stage. With that small amount of ammo and that many drones it gets too overwhelming.
Some of the upgrade needs more description, like, well, this could be a stupid question...how does the Charger upgrade work exactly?? I ran into the enemy, doesn'y work; Random jamming, doesn't work...And what exactly does Juggernaut mean? I don't think the Green get any bigger after the upgrade...
And..um..I think you should already know, the Fasthand upgrade looks a little buggy when you click fast.
I could only go as far as 1-5 before I give up.(I always die there.)
Like DragonElite said you should either restore some life at the beginning
of each stage or you can maybe drop the Green something so that he can
regain some health.(EX:Life drop from enemies)
I can still point out more things that should be fixed, but since this is a review,
I'd stop here. However I'm not satisfied, I actually liked this game.
On a whole this game has a style of it's own(mostly because of the art, the music and this nostalgic gameplay I guess) that appeals to platformer lovers like me.
I hope there would be a revision soon~