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Uploaded
Nov 8, 2008 | 2:32 AM EST
  • Daily Feature November 9, 2008

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Author Comments

MAJOR EDIT ----- THE PROGRAM USED WAS ADOBE FLASH. ADOBE FLASHHHHH.

EDIT: Appreciate the Frontpage Tom, thanks :)

TIP: TO OPEN YOUR LIBRARY, PRESS CTRL+L in FLASH

EDIT: Links arent working for somw unknown reason, we're trying to fix them, sorry.

I know, its another sprite tutorial, but after looking around newgrounds for a while, I realized there is no real DESCRIPTIVE Sprite Tutorials on newgrounds.

So for a whole week, we ended up making the best, most descriptive sprite tutorial we could manage, and its finnally done. What makes this sprite tutorial so much differant then the others, is that it guides you, and SHOWS you what to do along the way, and also shows you various sprtie techniques you can use to make a succesful sprite flash

NOTES:
- It Deals With Sprites, so if you dont like them, LEAVE
- Thinks go fast, so you may PAUSE, and RESUME from the top right.
- Its Very DETAILED, so if you want to take notes, it would be a good idea.
- Its Very LONG, so load times may take a while

Well, we hope our tutorial helps you, because it was hard work making it the best we could, Enjoy :)

P.S. If its not trouble, please submit this to the Tutorials Collection, Thanks :)

Reviews


heartless-mushroomheartless-mushroom

Rated 3.5 / 5 stars November 5, 2010

Could use more info

Even though your tutorial covers up a lot of things not covered by other tutorials, it is stil pretty basic in terms of animation. You forgot to cover other things like, where to get quality sound effects, music and voices from videogames, filter effects like blurs to give an illusion of speed, moving backgrounds and special effects and more do and not to do, I'd give using dragonball z sound effects a no no, overused as hell man. You could cover all that up in another tut (if you ever plan on making another) and another thing, you could make a menu to allow us to either take the basics or skip right into the advanced stuff. But overal is alright



jaktardjaktard

Rated 3.5 / 5 stars November 4, 2010

Its shiny, and it gets the job done but...

Where was the advanced part exactly? I think this would be better suited with a name like "step by step sprites"? I'm sure it'll help alot of beginners but any one who has a basic knowledge of flash already knows all of this, in fact i don't think anything more than the explanation of ease is new to most of the sprite tuts on NG.
but really i guess theres not much too sprites to begin with, huh?



XenaoXenao

Rated 3 / 5 stars November 16, 2008

Better than nothing

Pretty basic. But very good for beginners i guess.



Short-FactorShort-Factor

Rated 3 / 5 stars November 8, 2008

Ugh...

Only about half of this movie had good advice. Also, PaperBat, you ignored my suggestions for some reason, after saying you would change it. But thats personal so I won't let that affect the review.

You left out excellent sources. Sprite Database is too overlooked, it would've been a much better suggestion than Sprite City. Also, Mystical Forest Zone is a very good background resource that should've been added.

This is right on the boundary of basic and advanced. It probably would be advanced if you had touched upon much more techniques like sprite editing. For instance, Game Maker's sprite editor works much better than importing whole sheets into Flash and animating them. You don't have to worry about Flash crashing from a large sheet, the gifs are readily animated by import, and you can edit the sprites animations before import very effictively.

Also, NEVER trace bitmap backgrounds. The only point of ever tracing a background would be to delete colors you want transparent, but that can easily be done in another program, seeing as they're only 1 frame or so. Tracing backgrounds, especially large ones, does nothing but cause tons of lag. It has virtually no advantage at all.

There are only a few good points in here, such as the "crouch jump", to make sprites look less static, as well as easing and FPS suggestions. There are even better techniques for improving jump animations that could've been included, such as making horizontal jumps look more realistic.

This tutorial had potential for shedding light on some of the lesser talked about "good" sprite techniques, it even did somewhat, but it was ruined with lack of completeness and misleading advice. It teetered on a 7, but the very disappointment I got from this dropped it to a 6.


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PaperBat responds:

Well these are techniques that were taught to me from various sprite artist, so i guess everyone has there own way of doing things, there isnt a "RIGHT" was to animate sprites, just various things that help other people.

As for the sites, The reason i couldent change them was because the voiceactor was asleep, so i couldent get them changed.

Thank for the review anyways


tonedeafmessiahtonedeafmessiah

Rated 3 / 5 stars November 9, 2008

Pretty good, must be a lot of use to some users.

I'm personally not into sprite animations, but I can understand how useful this must be.

However, I must admit feeling a little disappointed after watching. You see, the word 'advanced' in the title got me excited because for a moment I though it was going to be a tutorial in how to construct *your own* sprites.

It would be really nice to see that particular tutorial here on Newgrounds...

TDM


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