Score: 8
"Lazy reviews a sequal."
date: January 29, 2009
Hi there. I reviewed your last Boombot game with a suggestion or two and thought I'd do a follow-up. So, for it, I opened the game on a campus computer, whose high-tech abilities make even the most memory/ram consuming games look freaking 8-bit for all their glorious running power.
Now, I found the previous Boombot game to be fun, but with an essential flaw. It had no quality control. So now, I look into the game where a quality issue is NOT an issue on a computer that could run ten times whatever this takes, easy.
And that is when I found the problem.
I am on a computer which can perfectly-play flashes that even recommend low or medium quality, a state-of-the-art device that could keep up with Super Mario Bros. Z without skipping a beat. Your game still skips and slows down, even on levels that don't have alot of 'moving parts'. I don't know WHAT the cause could be now. Maybe not quality, but if the game has sudden stops or skips in the middle of it, something is off.
I had asked for this to be looked into previously. It was not. Or, it wasn't pursued until the real problem was made clear and fixed. For that, I can only give you eight, because it's still a good game concept and all. It just has its flaws.