Boombot 2 by Warnockworld



Author & File Information


Submitted: 10/30/2008 | 10:02PM EST

File Info: Game | 689.9 KB | Add Game to Favorites

Genre: Action - Platformer - Puzzle

Current Score: 3.96 / 5.00

700 votes | 10,309 views

  • Daily 4th Place Daily 4th Place – 11/01/2008

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Author Comments

The response to Boombot 1 was massive so we created a sequel. This time we made better levels, and added fuses, planks, and boulders into the mix.

We also created a level editor for the fans to use. You can play it at boombotworld.com.

Enjoy the game!

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The people have spoken

Average Score: 8.0 / 10

Score: 9
magicfroggy33421

"cool game"

date: August 16, 2009

the nine is for how much the game lags. the game is great though. i like the idea of blowing a little thing into a hypnotizing portal

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Score: 9
danny96

"why it stops"

date: May 18, 2009

y is it that wen i press r to reset it crashes i mean WTF!!!!!????. but its still a gud game so it gets a 9 if laggy sumtimes

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Score: 6
OnyxAlpha3173

"Meh......"

date: May 14, 2009

This looked like it would have been a fun game but it lagged to the point that it was unplayable. I spent five minutes after laying a bomb on level 2 waiting for the game to not lag.

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Score: 8
DeathlyDefiance

"Good Game"

date: April 9, 2009

But sometimes when you blow up the little blocks which look like bricks the game doesn't register them as exploded and you still bounce off them even though nothing is there, This is very annoying, Please fix.

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Score: 8
Lazydaemon

"Lazy reviews a sequal."

date: January 29, 2009

Hi there. I reviewed your last Boombot game with a suggestion or two and thought I'd do a follow-up. So, for it, I opened the game on a campus computer, whose high-tech abilities make even the most memory/ram consuming games look freaking 8-bit for all their glorious running power.

Now, I found the previous Boombot game to be fun, but with an essential flaw. It had no quality control. So now, I look into the game where a quality issue is NOT an issue on a computer that could run ten times whatever this takes, easy.

And that is when I found the problem.

I am on a computer which can perfectly-play flashes that even recommend low or medium quality, a state-of-the-art device that could keep up with Super Mario Bros. Z without skipping a beat. Your game still skips and slows down, even on levels that don't have alot of 'moving parts'. I don't know WHAT the cause could be now. Maybe not quality, but if the game has sudden stops or skips in the middle of it, something is off.

I had asked for this to be looked into previously. It was not. Or, it wasn't pursued until the real problem was made clear and fixed. For that, I can only give you eight, because it's still a good game concept and all. It just has its flaws.

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