Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Stay alive as long as possible by shooting enemies, picking up credits, and upgrading your tank.
Space: enter upgrades menu
Where have I played this before... oh yeah, probably played stuff like this like a million times before, nothing new or interesting... Guess it's okay
Its too plain.
Its fun, but it gets repetitive in a while.
I Loved it
Great game, Simple, stylish, level ups, great music, and most of all FUN everything a good flash game should have. Great job.
But I had one problem with it - it just seemed like too far in-between upgrades after 40. Perhaps you could, instead of double the required kills each time, make it consecutively add more to the requirement. While I can't think of a better pattern of level-ups aside from Doubling it each time - unless you use a static list of level-up requirements - you could perhaps add something akin to temporary power-ups to the game. Something in addition to the bomb that causes the game to change, for however short a time the power-up lasts. This would break the monotony of hugging the wall and holding the fire button.
Because 160 kills without ever doing more damage or ever firing any faster gets dull and repetitive fairly quickly. It also continues to get more difficult (more circles on screen at once) from that 1st kill to the 160th kill - but you don't get any more powerful along the way. Which makes this about as boring as watching paint dry - I just continue to hug the bottom for fear of getting hit from the side while holding down the fire button. Waiting for that 160th exp point that lets me shoot faster or more powerfully.
However, aside from that, the game is great. The difficulty curve is almost perfect (other than the problem with going from 0 - 160 I mentioned above), and temporary power-ups would help it greatly with one of its few flaws.
I was reading some of the comments made, and based off the experience I had with the game, I'd like to point out the need for a short, very brief tutorial. When I first started playing, I thought the only way you could move was shooting and utilizing that small recoil. Boy did I ever feel stupid when I finally tried the WASD keys. Sure makes the game easier though. Apparently others didn't know about the upgrade menu? I'm merely suggesting a short 10-15 second tutorial that explains the control layout, because even though you have an instructions button, most users want fast, fun enjoyment!
By the way, the game was fun :) Congratulations.
Good idea. Ill see what I can do
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.