Score: 7
"Ehhhh"
date: June 19, 2009
Honestly it was a fun game but a few things compiled VERY quickly to make it near impossiblew towards the later half (is there even an ending?!)
1) To many points needed per upgrade. "You want me to leave my corner to cross that minefield to try and quadruple my previous number of points?! Eff that i'm fine with what I have!"
2) To little room. "I wish I had some more room to dodge rather than get borked by the seeming RNG of getting pinned in corners."
3) To many enemies. (same issue as 2 realy) "Holy crap, they just don't stop spawning! HELP!!!!"
4) No protection. "Either needs more room to manuver or I need at least A corner that i'm safe in."
5) Enemies borderline too tough. (early in) "Wouldn't be an issue at all if you had more room or if it was easier to upgrade anything past 6-7, by which point you're already fighting a way beyond lost battle.
That's all I got out of this game, so in shorthand the problem turned out to be too little room and to few upgrades that even made a difference. Good for 3-4 tries though.