Score: 10
"This game is excellent!"
date: June 30, 2009
First off, great job! I remember Xeno Tactic when I play this, and for me, that's a good thing. Somewhat of an improvement over Xeno Tactic is that both upgrading and building take no time. I've played predominately on quick cash mode and was able to construct great mazes of cannons or Plasma cannons. The different play styles and ability to turn off flyers really contributes because EVERYONE has trouble with the flyers.
On difficulty, the game is fairly straightforward: Build towers and walls to prevent enemies from reaching the main tower. Rather than repeat the instructions (read them, they help), I am going to list things I liked and issues:
+simple
+/-not incredibly involved
+Nukes are reasonably priced
+towers are well balanced (except Plasma cannons, they're overpowered)
+/-upgrades double in everything, including cost
+different play modes allow for hours of varying play
-VERY repetitive
-ground enemies can't be hit by missiles (nice balancing though)
-Pulse emitter is too weak due to its low range and less than needed damage
All in all, try to make Accelerated mode a seperate option and transfer some power from the Plasma cannon to the Pulse emitter, and please give us a ground missile upgrade.
On actual gameplay, it is a very versatile game as hinted last section. Maybe the poor speed I experienced was due to lag. If possible, add a quality setting. The cannons are very good all rounded towers and, besides Plasma cannons, should be the main source of offence. The machine guns best serve as fences from what I experience. AA Missiles are required if not playing ground only, but are very powerful (give us a ground missile upgrade!). Therefore, flak cannons seem underpowered but are like machine guns in their use, simply more limited. For players, this is not meant to be a guide. For the author, this is meant to be a sort of field report on what I observe.
To summarize the past two thousand characters: This amazing game reminds me of Xeno Tactic, and all its fans should like this. The difficulty seems to fall into its place and can be changed to fit the player. The modes not only atler difficulty but also provide options for those strategic, conservative, and impaitient. Certain towers are clearly better than others *coughplasmacannonscough*, but for the most part are well balanced. Nukes work well and cost what they seem they should. A great tower defence that allows the player to make the path. It simply needs traps, but those can wait.
*All requests in this review are suggestions, not demands as I cannot physically demand anything from a game that the author will not give. Please give consideration, but alter at your own discretion.
***/!\ THIS IS REALLY IMPORTANT FOR PLAYERS!***
Again, if you are not on a ground only map, YOU MUST USE MISSILES!
Thank you for your time, thardus out.