Domino Knight 2 by alega



Author & File Information


Submitted: 10/17/2008 | 07:54AM EST

File Info: Game | 3.6 MB | Add Game to Favorites

Current Score: 3.67 / 5.00

721 votes | 9,197 views

  • Daily 5th Place Daily 5th Place – 10/18/2008

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Author Comments

This is the highly anticipated sequel of the popular game The Domino Knight.

This time you have to use you mind to lead our hero through a number of challenging levels. You need to find three golden coins in order to complete each level, and there are countless obstacles on the way. Can you find the right path?

Move your knight with the ARROW KEYS. Collect three coins and head for the exit, indicated by an hourglass. Blocks can be pushed around. If you walk on ice, you cannot change direction unless you hit something. Don't fall into the holes!

We hope you will enjoy this game!

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The people have spoken

Average Score: 7.8 / 10

Score: 5
SnowVros1050

"Ok i should say."

date: October 18, 2008

It was average but I would name it differently and better. There were alot of stupid concepts and i hated the queer of the knight. I also hated the whiteness.

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Score: 10
colbzter

"im stuck"

date: October 18, 2008

on couch awesome game though

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Score: 8
Des1122334455

"well"

date: October 18, 2008

It was a pretty chalenging game with great gameplay

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Score: 10
meehanus

"fun!"

date: October 18, 2008

the ice is sooo frustrating, i love puzzle games, thanx!

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Score: 4
commentor

"oh god"

date: October 18, 2008

i dont want to say it was horrible. however, it was below decent. The expression on the knight's face bugged me a little, along with the fact that the knight just expands when you beat a level and it transitions to white. even if hes not in the middle. you just see him grow even if hes on the side, which kills the effect. also, if he is facing away, then it only expands the back of him, which isn't good. the logs don't even turn when he pushes them. and when a box fills in a hole, shouldnt it turn into the top of the box? not a grassy area out of nowhere? in most games, the holes are squarish, since the boxes are square. how would a square box fit in a circular hole? its like a baby trying to fit a triangular block into a hexagonal hole. lastly, this is the part that bugged me most. When you fall in a hole, it's unprofessional, i guess, if it just makes a falling sound and you are still on top of the hole while it fades to white.

i still don't get the reason why it was a knight. it could be anything, why a knight? it could be a person, a robber, which would have made more sense, but why a knight? a knight doesn't go wandering into the forest looking for coins. Furthermore, why an hourglass? since when did an hourglass turn into the universal sign for "next level."

A better version of this game would be Pacman Worlds. or universes i forget. Though it was created around...i would say, 5 years ago, it was much better. Same style, but with many more obstacles and hours of fun.

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