Score: 4
"oh god"
date: October 18, 2008
i dont want to say it was horrible. however, it was below decent. The expression on the knight's face bugged me a little, along with the fact that the knight just expands when you beat a level and it transitions to white. even if hes not in the middle. you just see him grow even if hes on the side, which kills the effect. also, if he is facing away, then it only expands the back of him, which isn't good. the logs don't even turn when he pushes them. and when a box fills in a hole, shouldnt it turn into the top of the box? not a grassy area out of nowhere? in most games, the holes are squarish, since the boxes are square. how would a square box fit in a circular hole? its like a baby trying to fit a triangular block into a hexagonal hole. lastly, this is the part that bugged me most. When you fall in a hole, it's unprofessional, i guess, if it just makes a falling sound and you are still on top of the hole while it fades to white.
i still don't get the reason why it was a knight. it could be anything, why a knight? it could be a person, a robber, which would have made more sense, but why a knight? a knight doesn't go wandering into the forest looking for coins. Furthermore, why an hourglass? since when did an hourglass turn into the universal sign for "next level."
A better version of this game would be Pacman Worlds. or universes i forget. Though it was created around...i would say, 5 years ago, it was much better. Same style, but with many more obstacles and hours of fun.