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Oct 5, 2008 | 5:57 PM EDT
  • Weekly Users' Choice October 8, 2008
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Author Comments

MASTERMIND: WORLD CONQUEROR - Manage your minions, defend your base, and conquer this puny planet ONCE AND FOR ALL!


WARNING: For assistance in figuring out what to do next, click the Help button for options at the top of the game screen, or click the Question Mark buttons in each of your rooms for further explanation.

This is the first game I have ever developed from scratch and programmed myself on top of all game visuals, so I do truly hope you enjoy my six months of efforts in bringing you this game. It wouldn't have been the same without the unrivaled vocal talents of TomaMoto, as well as Andy Dennis, Egoraptor, Suzy (Egoraptor's better half), Tom Fulp, Rinachan, Afro-Ninja, Luis Prieto, Toonimated, and of course myself as the Mastermind ;) Who could forget that?

So go conquer the world already! GOOD LUCK, YOU'LL NEED IT.



Infinite Attack Bug - Your base continues to flash "Under Attack" even though you've survived all attacking enemies. This prevents your game from saving and your units from healing. Currently, the only way to fix is to return to the menu and Continue from your previous checkpoint, or Evacuate your base for another (which, unfortunately, will lose the base you are evacuating, but at least your progress will be saved).

Turret No-Target Bug - A targetting glitch causes turrets to target enemies they cannot see, preventing them from attacking enemies that come close to them. This glitch resolves itself after you've cleared the checkpoint.

Tutorial Freeze - Should be fixed now. If not, starting a New Game will reset the tutorial for you.



Rated 4 / 5 stars

It was interesting, but replay is low.

It was rather neat. The known issues causes a lot of trouble sometimes. Hopefully you can fix those.

The problem that I see is that there's only 1 way to win. The replay is rather low in that case. If there were more ways to win and more "movies" to see and laugh at then maybe it would be better.

Perhaps taking over the US/Asia/Europe/Africa could be an option.

The ability to get the moon base so early is probably not the best idea. Should probably move that further down the tech list as being only attacked by infantry makes it "easy" because you don't need to switch weapons from the flamethrowers.

After a short while money also becomes a non-issue. Maybe some of the income generators need to be lowered or moved down the tech tree.

All in all it was interesting and had funny moments that I would expect from the mastermind...

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Rated 3.5 / 5 stars

It was ok

I actually enjoy strategy games.
However this was just way too slow for my liking.


Rated 3.5 / 5 stars


itz kinda boring after awhile and its annoying to have to assign the same pasty or watever to the job you want when they could just as easily... automatically do the jobs they are specialists in but oh well, itz plausable
henchmen were easy enough to buy but the bases were a little overpriced in my opinion

People find this review helpful!


Rated 3.5 / 5 stars

Great game but...

Waaaaaaaaaaaaaay too easy. I beat the game in less than an hour, moved bases 1 time, in not too long I had enough money to buy and do anything, the only thing that took up time was waiting for the things to be plotted and executed. There were a lot of options that I didnt even end up using. Basically to beat the game make sure you get the AI control room people, Do all the business things, then you have a shit ton of money and a lot more people to control on the field. Once you have money and people the rest of the game is a sinch.
Gameplay was great, very warcraft/comand and conquer style.
Sound was great also, love the Mastermind character.
Graphics were great AS USUAL!
Make a harder, longer version of the game and you could sell millions and retire to your porch while thinking up more blockhead toons.
Love your stuff swain!


Rated 3.5 / 5 stars

Long, repetitive, and complex

the game is decent, but it takes ages to beat, and it is very repetitive. Add variables like weather, maybe?