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Mastermind: WC

rated 4.44 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Oct 5, 2008 | 5:57 PM EDT
  • Frontpaged October 5, 2008
  • Weekly Users' Choice October 8, 2008
  • Daily Feature October 6, 2008

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Author Comments

MASTERMIND: WORLD CONQUEROR - Manage your minions, defend your base, and conquer this puny planet ONCE AND FOR ALL!


WARNING: For assistance in figuring out what to do next, click the Help button for options at the top of the game screen, or click the Question Mark buttons in each of your rooms for further explanation.

This is the first game I have ever developed from scratch and programmed myself on top of all game visuals, so I do truly hope you enjoy my six months of efforts in bringing you this game. It wouldn't have been the same without the unrivaled vocal talents of TomaMoto, as well as Andy Dennis, Egoraptor, Suzy (Egoraptor's better half), Tom Fulp, Rinachan, Afro-Ninja, Luis Prieto, Toonimated, and of course myself as the Mastermind ;) Who could forget that?

So go conquer the world already! GOOD LUCK, YOU'LL NEED IT.



Infinite Attack Bug - Your base continues to flash "Under Attack" even though you've survived all attacking enemies. This prevents your game from saving and your units from healing. Currently, the only way to fix is to return to the menu and Continue from your previous checkpoint, or Evacuate your base for another (which, unfortunately, will lose the base you are evacuating, but at least your progress will be saved).

Turret No-Target Bug - A targetting glitch causes turrets to target enemies they cannot see, preventing them from attacking enemies that come close to them. This glitch resolves itself after you've cleared the checkpoint.

Tutorial Freeze - Should be fixed now. If not, starting a New Game will reset the tutorial for you.



Rated 5 / 5 stars

Frigging great.

One of the best games on Newgrounds.

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Rated 5 / 5 stars


dude never thought what would happen after destroying earth now, he has to live a lonely lifen without his cheesy snacks lol!

above all, this was an ownage game i bet you all put a lot of effort to put this together-gotta admit, it was hard, but the mastermind actually destroyed earth. and it was genius that you guys made it into a game-it would be a lot boring if it was just a video!

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Rated 5 / 5 stars


... well, above all, this game shows how important the baisc design of a game is. Because if there's one aspect that really shines in this game, it's the design. The key word is variety and that's because I think you found a great balance of resource management, strategic planning and "real time combat", in a way that makes the game so dammed fun and interesting. Because, ultimatly, had the design been weak, all the bells and whistles in the world wouldn't have saved the game. But let's get detailed:

- Very detailed drawings all round, plus some pretty slick animation. Although it is very noticeable that you used the same basic molds for all the cut scenes (i.e., the mooks are always the same, it's only the "details" like the backgrounds and heads that change), there was no way you could have achieved the level of quality found in the animations and drawings otherwise, without making the game about five times as big and requiring five times the effort.
The base surroundings, while a little sparse, are probably intentionaly done so, otherwise the battles might get confusing, right? In any case, the soldiers and mooks more than make up for that.
Oh, and the overall character design was awesome! You managed to take the basic cliches of "heroes vs villains" and really make them your own, while adding a couple of original guys here and there (loved the Tudor!).

- Excelent and non-tiring music (it's dificult to make a song that dosen't sound repetitive after a hearing it loop a few times) and excepcional voice acting. It's true that some voices sound a little too much the same, but that dosen't make them any less compelling. Again, with only a few lines for each character (a sad necessity of using Flash), you still managed to make them shine and seem unique, a fantastic acomplishment.

- Challenging, rewarding and fun! Apart from other game design aspects (as per above), this game feels challenging (even if it isn't very hard) and, combined with the progressive manner in which missions (and other stuff) are unlokced, makes it feel very rewarding. The mission design is great, by the way, couldn't think of anything else a true mastermind might want to do, except (maybe) unleash a financial meltdown!
Above all, the game is FUN (yep, in all caps!). And, again, it's all down to the great, rewarding game design. It's clear that you obviously thought very carefully about how things were going to work and the effort payed off magnificiently.

There's plenty of other things I could congratulate you on, such as the all the clever NG references, the truely unexpected and just awesome ending, the overall polish the game has... but then I'd end up writing something akin to a thesis. So, instead, I'll end with a hearty thank you, and offer a few sugestions of how I think the game could be improved:
- The afforementioned financial meltdown mission.
- A bug occurs when I start a new game now (after I've finished), where an attack starts in the tutorial before it should and never stops (I'm using Firefox and flash 9).
- Someway to fire / kill your #2 henchmen would be nice, so as to make it easier to see all the possible #2's.
- Making the end game slightly more challenging. Moon Base + Flamethrowers makes things a little to easy...

In the end, all that's left for me to do is write that you deserve massive cheers and kudos for such a fantastic game!

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Rated 5 / 5 stars

Epic burn

In layman's ROCK XD

5/5 votes
10/10 stars


Rated 5 / 5 stars

Not much to say

This is a Great game, one of if not the best on newgrounds.