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Mastermind: WC

rated 4.44 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Oct 5, 2008 | 5:57 PM EDT
  • Frontpaged October 5, 2008
  • Weekly Users' Choice October 8, 2008
  • Daily Feature October 6, 2008

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Author Comments

MASTERMIND: WORLD CONQUEROR - Manage your minions, defend your base, and conquer this puny planet ONCE AND FOR ALL!


WARNING: For assistance in figuring out what to do next, click the Help button for options at the top of the game screen, or click the Question Mark buttons in each of your rooms for further explanation.

This is the first game I have ever developed from scratch and programmed myself on top of all game visuals, so I do truly hope you enjoy my six months of efforts in bringing you this game. It wouldn't have been the same without the unrivaled vocal talents of TomaMoto, as well as Andy Dennis, Egoraptor, Suzy (Egoraptor's better half), Tom Fulp, Rinachan, Afro-Ninja, Luis Prieto, Toonimated, and of course myself as the Mastermind ;) Who could forget that?

So go conquer the world already! GOOD LUCK, YOU'LL NEED IT.



Infinite Attack Bug - Your base continues to flash "Under Attack" even though you've survived all attacking enemies. This prevents your game from saving and your units from healing. Currently, the only way to fix is to return to the menu and Continue from your previous checkpoint, or Evacuate your base for another (which, unfortunately, will lose the base you are evacuating, but at least your progress will be saved).

Turret No-Target Bug - A targetting glitch causes turrets to target enemies they cannot see, preventing them from attacking enemies that come close to them. This glitch resolves itself after you've cleared the checkpoint.

Tutorial Freeze - Should be fixed now. If not, starting a New Game will reset the tutorial for you.



Rated 5 / 5 stars


this game rules!!!

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Rated 5 / 5 stars


I can'tt find words to describe the purity of this game,but if I could I would say"endlessly addictive and suprisingly supremely designed game owning the most pwning masterminds of all time"

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Rated 5 / 5 stars

Awesomely devious

A great game, based around an award winning miniseries. Great stuff, as we have all come to expect from one of the masters of the craft of Flash Artistry. Keep up the good work, Michael!

You've gone so in depth about this, it's almost like playing a flash version of Command and Conquer. Loved the way that you made the goons salute you, when you mouse over them.

The different bases are quite diverse and you've certainly put a lot of thought into things like cliches, particularly from the James Bond sort of industry. I would suggest that when you take on missions in other parts of the world, that the victims don't speak with American accents - the European one does have quite a few accents to choose from, especially picking on those French!

The only thing that I really get a little bored of in the game is the generation of cash - 4 different missions across 4 different continents isn't really enough, considering that the science tree actually will give you some other reward for completing that part, but then that is one of the main focuses of the game.

I look forward to Blockhead 11 with baited breath :D

[Review Request Club]

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Rated 5 / 5 stars

Best thing on Newgrounds. Deserved a perfect 5.00

Kept me occupied for hours, great concept and gameplay. The ending is so funny.

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Rated 5 / 5 stars


Tea out of ten on this fantastic game, it was worth the wait! I also found out the infinite attack glitch, and what causes it; when an infantryman attacks and then runs, DO NOT CHASE, if he goes off the screen, he will not come back, and, because he is still alive, the warning sign will not go away, resulting in an inability to save. I hope it helps! The game interface was awesome, and the cutscenes, unlike some games that take years to make, were relevant and explained things like my mission, the voices were funny, and the jokes kept the mastermind theme. So, once again, Awesome...