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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
Beated every stage except for "We reach."
That stage by far, is the most irritating stage of them all. It should be on the expert chapters. There's a few stages on the expert chapters that are really easy compared to some in the story chapters.
Don't mind the low score, I'm just a little pissed off due to the amount of times I died in the game. Besides, one of the goals in your game WAS to piss people off right (The constant death was a sure fire way to annoy people, if you didn't expect people to get mad about it, then... wow)? Damn, gotta hate Speedy & short Trial and error games, the worses genre of the bunch.
2+ extra points for good style.
okay story, but for a game based on vertical towers, the wall-jumps SUCK.
Please do not mistake 'Hardness' for bad design. I think you keep calling it hard to avoid the fact that you made the controls crap. I know you allowed us to skip levels but I wouldn't use that. I did finish (barely) and was disappointed with the copy-paste style of the levels. You added in the crumbling walls around level 5 or so, but they were no problem, so far if you hadn't been going that fast anyway you were toast. the one thing that amused me was the level designer. and even that wasn't worth the 3 stars I'm giving you.
screw that i found a few bugs tho
it would always kill me when i didnt even touch fire,blades,salt or anything and you should make it so you keep the bandaids if you get them and die i got all the way to the last 2 levels of chapter 1 perfect without dieing and collected bandaids then i started chapter 2 and chapter 2 the salt would kill me when i was 2 blocks away from it and i would jump and would be about to land then it would kill me and i didnt get shot or touch anything
Wall jumps. That is all I needed to see to know that this game sucks. Wall jumps are the worst way to add difficulty to a game. But on top of that...why make ENTER be the next level button when my hands are already on the arrows and space?
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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