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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
next time you design the physics for your game, make sure that they aren't different for land and air. it is extremely frustrating to be bound by momentum when in air and not when on ground because the transition makes it extremely hard to judge. i actually hate momentum in video games with a passion and think it is possibly one of the worst ideas brought into common, simple video games. so, better you not have it at all, but please if you are going to use the damned thing at least make it the same between land and air movement, for the gamer's sake.
while the incongruence in momentum is enough to ruin the game, the theme itself isn't bad but also is far from great. its kong-esque end level could stand to be refined. the simplicity is great, and it most likely would have been a pretty fun game if i could bear to play it through.
horrible controls and the weapons kill you when you dont even touch them
A few issues
1. Not innovative. A throw-back to old games.
Does not bring anything new to the table such as your other work like "tri-achnid" or "aether".
2. not much to it. gets boring after about 4 minutes.
3. pretty tiny and hard to see.
4. text+layout looks like a programmer debug setup...
it would be great if it wasnt so slippery... pisses me off turn the sensivity at least a bit down...
the controls sucked. He speeds up in midair, can't jump correctly, his movement is just so jerky it's impossible to play some of the higher levels, not because the environment is challenging, but because the controls blow.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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