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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
A few issues
1. Not innovative. A throw-back to old games.
Does not bring anything new to the table such as your other work like "tri-achnid" or "aether".
2. not much to it. gets boring after about 4 minutes.
3. pretty tiny and hard to see.
4. text+layout looks like a programmer debug setup...
it would be great if it wasnt so slippery... pisses me off turn the sensivity at least a bit down...
the controls sucked. He speeds up in midair, can't jump correctly, his movement is just so jerky it's impossible to play some of the higher levels, not because the environment is challenging, but because the controls blow.
Nice "N" tribute.
A tribute game will never be as good as the original, but meatboy gives it a pretty good shot. The metanet guys will be happy.
There are alot of professional games out there which really suck. You don´t see it the first time because they are designer pretty well. But the more games you play, the more you understand what bad games are.
Well, and this is one of these bad games. If you don´t know what I am talking about, I am talking about games like Mortal Kombat, or Mace: The dark Age.
I think I finished all levels with all secrets except for the last one (scrolling upwards in hell, with single step platforms in circle shaped background somethings). I played that level around 100 times now and gave finally up. The main problem is the juming high is random. It´s not always high enough. Maybe because the game is laggy on my pc. But maybe that´s also the reason why I came so far. Sometimes he jumpes high enough to touch the highest one step platform for 1/10 second and sometimes he is not jumping high enough to touch the platform...
Anyway some people say the game is hard, like some people say, mortal kombat is hard to play. But man, I played a lot of games, and I know there are many ways to improve the controls. Tomb raider could been much harder if it had as shitty controls as this game. But they were clever and balanced the controls. For example Lara Croft can jump even shortly after leaving the ground which is very well designed. Sure they had the choice to do it or not to do that. And they did it, and tombraider became a huge success. In Mario World are no plattforms where you drop off as crazy as in this game. And Mario World became a huge success.
Well, the makers of THIS game thought, hmmm... as well as it´s possible it´s ok. But the game isn´t really that great for being that hard.
Mega Man is hard aswell, but not so hard that it´s no fun. Anyways, this game is just frustrating, because of it´s awful controls and not so great level design (also some levels in hell are much more easy as the levels before).
If you go to game spot you can see that games like Mace the Dark Age or Mortal Kombat don´t receive that great scores aswell, even if there athmosphere is top notch. Because they are simply badly playable. It´s like playing chess on a rollercoaster... That´s why I gave it such a low score. Too much on the limit... seriously...
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As DD's story comes to a close, another looms from the not-so-distant shadows....
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