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Oct 5, 2008 | 2:29 PM EDT
  • Daily 3rd Place October 6, 2008

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Author Comments

This is NOT Super Meat Boy!

Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!

for more info on Super Meat Boy check out supermeatboy.com

-Team Meat

Reviews


TheTenthWatcherTheTenthWatcher

Rated 5 / 5 stars October 7, 2008

Meat is a metaphor, right?

I remember back in the day when I used to play Perfect Dark for the N64, and when I just felt like slaughtering some mindless slaves, I go up against 16 enemies on the Meat difficulty.

I feel like one of those enemies now.

Brutally challenging, but fun at the same time. The blocky grapics give it the feel of an old timey game, but the splash of blood when you die is just satisfying. Good job.


People find this review helpful!

SwEeTyPiEjOhNsOnSwEeTyPiEjOhNsOn

Rated 5 / 5 stars October 7, 2008

great game

love the old school style intro



alwinjames13alwinjames13

Rated 3.5 / 5 stars October 7, 2008

Not Bad - but frustrating

Controls!! or lack of control... left/right waaaay to touchy, I could jump straight up and then pressing sideways would throw me way across the level, like some special gravity control. So - good game, bad physics is the only reason it may prove difficult.



alakpatolalakpatol

Rated 5 / 5 stars October 7, 2008

cool gfx

reminds me of the game legend of kage! the part where some strange ninja kidnaps the love of his life.. haha!



BerderBerder

Rated 5 / 5 stars October 7, 2008

I love it too

Jumping/platforming games are the ones I like the best. And this is a fine example of the genre. I have stopped on level #15 of chapter #2 (I haven't skipped any levels!). I am going to favorite this game to come back to and finish later.

What did you do right?
-Infinite lives, and no annoying noise or animation for dying
-Several different ways of jumping, but not too many
-Little sprites, so that you can see a lot of the level at once
-The traditional for a platform game: obstacles, timing, etc.

The parts I liked less were the ones that involved the arrow up/down squares too much, especially when you're moving up and can't quite see where you are going to land until you get there.