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This is NOT Super Meat Boy!
Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!
for more info on Super Meat Boy check out supermeatboy.com
i thought u had a great story line but then i played liked the story line but if you dont like how the game is to fucking sensitive right for 2 seconds your in china and half the time i have to beat all 5 to continue because the game was to retarted and o ya if you acidentaly press escape one and go back to main menu you cant go back to where you left off so you have to do it all over again ( even if you did 3 out of 5 :D
yeah everything you said is actually totally wrong. you only need to beat 3 out of 5 levels to advance, if you esc back to the main menu you can come right back to where you were before and you end up in mexico not china.
I liked it
It's a better working version of Jumper basically
Not original in that regard, but good nonetheless
Very bold and simple, 10/10
such a simple idea of a platformer with a good physics engine and soundtrack, perfect score and great without all the extras to further distract games.... only unlockables
Omg! Awesome game! Reminded me of the early platformers. loved how it was so addictive. and let's not forget, people, that the main character is made out of MEAT!!!!!!!!!! How hilarious is that? lololol
Anyways, now for sum constructive criticism...
---start of constructive criticism---
The game overall was awesome 10/10. . .5/5. The only thing i didn't like was how the last bandaid was so friggen hard to get! , and also u could've made the meat guy die in more different ways, not just get split in half, wether sliced, burned, or asalted
---End of constructive criticism---
( get it, a-SALT-ed, as in the Salt levels) ;-) ROFLMAOMFG 69
One thing i wonder. . . . . . is the guy made of beef, pork or chicken meat?
Pretty good for a pound of ground chuck.
This was a pretty fun platform game.. the controls and levels were simple and it was basically all about timing and controlling yourself in the air, which got pretty tough the tighter the spaces you had to squeeze through. Momentum became the single hardest thing to manage in the later levels. Cute nod in the intro to Ghosts N Goblins. And the front page description is right, the ending was worth it, if a little disgusting. There is a clear lesson to kids: if you're going to taunt someone in front of their girlfriend and get the urge to doo-doo, for God's sake hold it in!
Only a few band-aids gave me problems, but most of the ones I missed I just didn't even notice the first time through. So going back and hunting for them level-by-level became a little annoying. To save someone else this trouble if they're just trying to unlock the last secrets like I did, here is where all the band-aids are located... there are 6 per chapter:
Chapter 1, Forest -- Levels 3, 5, 7, 9, 12, 14
Chapter 2, Factory -- Levels 3, 4, 6, 9, 11, 14
Chapter 3, Hell -- Levels 1, 2, 7, 9, 12, 15
Expert Chapter -- Levels 1, 4, 5, 6, 7, 10
BTW, to make things a little easier I recommend playing as Dr. Fetus once you unlock him. He's the only character who isn't made of meat, and therefore does not slide when he walks. Not to mention he doesn't leave a nasty trail of himself everywhere he goes. -_-
Overall, excellent game. I enjoyed it, even the "Hot Coffee" bonus ending. ^_^
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