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Oct 5, 2008 | 2:29 PM EDT
  • Daily 3rd Place October 6, 2008

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Author Comments

This is NOT Super Meat Boy!

Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!

for more info on Super Meat Boy check out supermeatboy.com

-Team Meat

Reviews


drunken-step-daddrunken-step-dad

Rated 1 / 5 stars October 18, 2008

lame

Its bad enough your already boasting that its hard but its worse when the only hard part of the game is the shitty controls. The game itself is really easy though but the controls make it hard.



scarletdaemonscarletdaemon

Rated 2 / 5 stars October 17, 2008

smiles and bloody walls

It was okay. could you maybe add an unlimited mode.



SensitiveJerkSensitiveJerk

Rated 5 / 5 stars October 17, 2008

HAH!

Awesome game. Love the final secret! :3

Though it was just fun going through levels, it was difficult obtaining those bandaids. Took more time trying to get those than to beat the game and finish expert levels, but that final bonus is totally worth it.

When Fetus takes a dump to taunt Meat Boy, his expression was priceless.



thepwnanaterthepwnanater

Rated 4.5 / 5 stars October 17, 2008

game

this game is cool but difficult



IcerDragoonIcerDragoon

Rated 5 / 5 stars October 17, 2008

Its like Mario lost levels... ON CRACK!

This game drove me NUTS! Since you have made it clear that this is a hard game, I can't mark that down. I actually liked that. I'm more mad at myself for being a bad platformer and wanting to 100% things. It took my sanity but I got all the band-aids. Its been a while since I've run into one of these games and enjoyed it for being hard.

The only thing I found problematic was the level create area. Nothing huge but a couple things you might like to add in future games (maybe Meat Boy sequel?) I liked the level creator but it would be nice to have a demo option to see if you actually have a playable level. There were certain tiles that looked like other tiles and I'd make levels that I just did not intend. Which then leads to deletion of levels. You might have that in there but I didn't notice but my game is starting a stock pile of "prototype" levels that I just won't be using anymore. Lastly, this is more my fault, but if there is a way to pull up the code to the level you make multiple times that would be good. There was a level I made that I'm pretty proud of but forgot to copy the code because I wanted to test the level first and didn't think of it. I won't make that mistake again but its just a suggestion.

Anywho, those were only minor gripes and they were "bonus" gripes so that doesn't affect the 10/10 score I give for such an awesome game. Hope that didn't sound mean or anything, I'm only spouting ideas. Great game and I shall be playing this many many many many MANY times before I get even remotely bored!


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