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Uploaded
Oct 5, 2008 | 2:29 PM EDT
  • Daily 3rd Place October 6, 2008

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Author Comments

This is NOT Super Meat Boy!

Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!

for more info on Super Meat Boy check out supermeatboy.com

-Team Meat

Reviews


David246David246

Rated 5 / 5 stars October 22, 2008

wow

Did u kno that u could stick to a wall like this

(1)When you wall jump just come back 2 the same wall.

hey it helps when ur in a tight situation if you think i spoiled part of the game let me kno click on my name an chek me out!!



ironman136ironman136

Rated 5 / 5 stars October 22, 2008

bad-ass

its a good game add some bosses and a multiplayer.
How do i download this game



j3stj3st

Rated 5 / 5 stars October 22, 2008

Amazing!!

Some levels were REALLY hard, and some levels seem to be much too easy to be placed so down the level list. But all in all, I loved the game. Reminded me of "I Wanna Be The Guy" a lot, only it didn't have stupid tricks to remember -- just pure skill in this game! I finally got the last bandaid -- nice ending!

Make more games please! :)



ClbullClbull

Rated 4.5 / 5 stars October 22, 2008

Excellent, but bloody hard

I think the game itself is a very good idea, but I think you could have made it even better if you.

1) Added some bosses, to make the game even more interesting.
2) Even more levels
3) Unlockable skills that will help you.
4) Improved the graphics and the storyline a bit more
5) Improved the music and sound.

I like the game's very hard difficulty.



MikeZilaMikeZila

Rated 3.5 / 5 stars October 22, 2008

Good, but nothing special

It's a decent game of it's type, but the graphics are pretty bad, and the controls feel really gummy. I always end up over or under-shotting when I want to jump to, which leads to frustration early and often. It's possible that that's buy design, but if it is, then it's bad design. You should build difficulty by making intricate and clever levels, not by making it hard to tell the game exactly how high and far you want to jump.

The graphics were bad, but I can't tell if they're bad on purpose, or if they were great-looking pixel art that's just being stretched too far in one direction.

The level editor is nice.


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