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Meat Boy

rated 4.41 / 5 stars
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Action - Platformer - Other

Credits & Info

Oct 5, 2008 | 2:29 PM EDT

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Author Comments

This is NOT Super Meat Boy!

Its simply the flash prototype that Super Meat Boy was based off of.
SMB, will play very differently and is 100% new.. what im saying is if you even slightly enjoy the prototype, you will LOVE SMB!

for more info on Super Meat Boy check out

-Team Meat



Rated 3.5 / 5 stars

Is this a blatant ripoff?

It was a great game! Untill I recognized the music...and some of the gameplay mechanics. N or N+ players haven't figured this out yet? It's sort of....strange. It's a great game, no lies, but to not even give partial credit from which the idea spawns? Just cruel.


Rated 5 / 5 stars

nice and i sent you my lvl

just 2 things are needed a brick deleter and a mute button for the music
but i still give it a when is the pack comin out?


Rated 5 / 5 stars

A shit of game

Nah just kidding is very good I complete it but i only need 1 caracter to complete


Rated 4.5 / 5 stars


you should really add the option to erase tiles in the level gets really irritating.


Rated 3 / 5 stars


I didn't like this game much. This doesn't really compare to the other platform games out there.

The levels weren't hard. The controls are very slippery and frustrating to use. The collision detection with the rockets and hazards is also crappy. Don't write off your design mistakes as the game simply being "hard", because that is simply not the case here. The controls and collision detection work against the player, which should never, ever happen in any sort of game, even "hard" ones.

The levels lack a certain 'oomph', which made them pretty boring to go through. The tiles were pretty boring and redundant, so I'd work on that. It'd also be nice if you simply implemented some cheerful sound effect for when you beat the levels, since that really motivates people to beat the next ones. Reward your players, dammit!

This game is also very laggy on my sub-high-end computer, which should never happen in a Flash game consisting almost only of sprites. Ever hear of BitmapData? Using it helps optimize and speed up your game a lot. 8bitrocket has a tutorial on how to use it (the Atari 7800 Asteroids one), and I really recommend you read up on it and learn it before making any more sprited Flash games.

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