UPDATE: I've posted a new version, 1.0.2v, that should help with the lockup between levels. Please let me know if you continue to have this problem!
Blackbeard's Assault is a sequel to my first marble popper game, Blackbeard's Island. I've improved several things this time around, the gameplay is faster, there is a new saved power up system, and the courses actually have tunnels. The tunnels allowed me to have much more variety in the course design, and allows the game to make better use of the multiple cannon mechanic which is somewhat unique in the genre.
This new game is in AS3, which has given the game much better performance.
There is also additional bonus content available from my sponsor at candystand.com, so please check that out.