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*** walkthrough for this game can be found here www.freeworldgroup.com/th elifearkwalkthrough.htm (make sure the space in the link is removed)
In the beginning there was nothing, just dust and empty space.
In time, over millions of years this dust joined to form celestial objects in the vast darkness.
But something was missing... life.
Beings from another dimension found this dead universe and brought life with them to one lonely planet.
Your objective is to continue the work of the aliens and build an inter-dimensional ark to spread life in this world.
Solve puzzles, click click click and see where that gets you. Good luck!
I had rather high hopes for this when I saw what kind of game it was... but the thing is, is that you made just about everything here insanely obscure. Way too obscure for its own good. It's so easy to get lost in what you're supposed to that eventually I got sick of having to restart.
First of this idea I've seem in some time.
I haven't seen game where you play around with the environment.
It was hard. If we made a mistake we had to start over again. :(
Maybe you can make a undo button or something. Even though it made me think a lot to play it. Even if I didn't win I had a lot of fun playing the game. I had a great time playing environmental-interaction-like games. But since it was near impossible to win, I will have to give a 7.
Not bad, but...
The lack of clue or even logic ruin ecerything! You just have to click nearly randomly and, sometimes, something happen. No reflexion, only luck.
Try & Error at it's worst.
Okay so, let's see. The basic idea is a nice one, have a small "storyline" and build such a game around it. The grafics were simple but okay and the soundtrack was as well acceptable.
But how you then made the game did just plain suck, sorry. Basically "Try and Error", but everytime you make a mistake you have to start from the beginning, which takes ages at a certain point. There's no logic in the entire thing, you just have to have good luck with your mouseclicks. And as soon as you're unlucky you get punished. That really kills your mood over time.
Good concept, terrible execution
You have a very good idea here, and the game itself is clever, but unfortunately, the entire process is terribly unintuitive. The player doesn't feel responsible for the events that occur, and whenever something does happen, it's almost entirely at random. Again, the idea is a good one, but the fact that the game is almost counter-intuitive doesn't help.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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