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ODD-1

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ODD-1

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Submitted: 09/30/2008 | 07:58AM EST

File Info: Game | 379.9 KB | Add Game to Favorites

Current Score: 2.36 / 5.00

284 votes | 38,581 views

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Author Comments

After Escaping the first room, our hero must discover the clues and find they're way out of the second room!

***NOTES***
1. I greatly increased graphics this time around
2. This one has lots less glitches
3. An inventory system AND a note system are implemented this time!
4. Escape: The First Room should have been played in order to beat this game
5. Any glitches on this one? Comment/PM me about them!

Having troubles with cracking the safe?

Play Escape: The First Room for a quick reminder on how to work the keypads ;)

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The people have spoken

Average Score: 4.0 / 10

Score: 4
crazygi

"Sorry..."

date: September 30, 2008

This has good potential (not to sound cliche) but its just bad. Dont give up you'll get there eventually. Oh ye it is buggy as well. Keep trying. 2/5 4/10

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Score: 2
vaso123

"Too much bug"

date: September 30, 2008

Hi!

Try to play your game as a player, not as a developer, when you exactly know what to do.

Brass is not viewable, items not dieappears when you collect them, using this space key is very bad, when you yoused the mould with brass, sometimes it disappear, sometimes come back, etc...

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Score: 8
MegiPoland

"Don't give up"

date: September 30, 2008

Hey ODD, don't give up, please. Be patient.

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Score: 3
exiztone

"Safe doesn't work"

date: September 30, 2008

enetered the key found from the shreds, typed it in (with my keyboard) pressed enter and nothing happens.

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Score: 4
Ravnzane

"Ok as a game"

date: September 30, 2008

I like escape games as a general rule BUT there were some problems with this one.

Bugs:
When you take some items they stay in place (m***s, and b***s), or disappear but reappear next time you go to the scene (n****e) [stars used to avoid spoilers].

With some items you can place them behind others in your inventory which can make them almost disappear)

Other comments:
Although in a purely logical sense it does make sense to have played the first game first, not everyone will have the time or inclination to. Any sequel should be able to stand alone be it book film or game and here one puzzle is all but impossible without having played the first game.
Secondly the use of space to combine items on screen I found awkward, particularly playing without sound as it wasn't always obvious whether somehing I'd done had had any effect.

Still, is ok and graphics are an improvement on the first so all heading in the right direction.

September 30, 2008

Author's Response:

thanks :D

ill take a note of all that :D

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