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Space Invaders v1.0

rated 3.55 / 5 stars
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Action - Shooter - Horizontal Flight

Credits & Info

Sep 27, 2008 | 7:13 PM EDT

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Author Comments

The all-time classic revisited for Newgrounds! Who doesn't know Space Invaders?

+ Use LEFT and RIGHT arrow keys to steer
+ Use the SPACEBAR to fire
+ The more waves you beat, the faster the fleet gets
+ 10000 points = bonus life!

I'm still developing this game further. In the meantime: enjoy the public beta! Please keep criticism constructive, your opinion will be taken in to account during further development. I'd like to know you're ideas on how to make Space Invaders more interesting without ruining the classic gameplay.


+ Added more sprites
+ Added mothership
+ Fixed a few bugs
+ Varied point values

+ Added explosion effects
+ Optimized load-balance
+ Included leaderboard



Rated 4.5 / 5 stars

great graphics...

gameplay is smooth. The sound effects are from Pinball, xD!
I believe II found a glitch though, if you just happen to win and die at the same time, the next wave doesn't come. I had 1 life left when I won and I lost it at the same time, and it did the animation for winning but did not continue to next wave.


Rated 4.5 / 5 stars

Very nice rendition...

Personally, I love what you've done with this game. I love the sound: from the effects to the actual song in the background, I enjoy the way the sounds just seem to work together. I also think that the design of the enemy ships is very nicely done. Also, the lack of shields, while making it slightly more inaccurate to the original, I think is a good point that makes this version unique, it adds a bit more challenge to the game as opposed to having a player just sit and weave in and out of shielding practically invincible.

Two suggestions however:

1.) When the wave is shortened (e.g. a full column of enemies is destroyed) the full wave doesn't move to the same spot at the sides of the screen that it would've with that column intact. I recommend (and I'm very new to flash (though not to programming), so I don't know if this helps) having a hit box (or some kind of borderline or something) surrounding the screen where you want the wave to turn around (and lower one level) in order to add consistency to this. I don't know if it's possible, but you may be able to make this change in movement by the enemies an event linked to their collision with the hit box. (Just a suggestion that may make it better, mainly in my own opinion though.) I've noticed, though, that you mention in a response to another previous comment that the wave is made up of one container sprite, so maybe add a line of code or something that will (upon the destruction of a single column of fighters) shorten the length of the container by the length of the column. (Again, I dunno if this is possible in flash)

2.) I suggest making it so two bullets can be on screen at once, (I don't remember for the life of me whether or not the original had a limit of one bullet on screen at a time or not) or maybe increase the speed of the bullets. (I do remember that the bullets in the original (or at least the version I played most) were a lot faster than the ones here.)

Other than that, I loved it. Best flash Space Invaders I've played thus far. And if you had some sort of solution for both of those things, well then I'd say it'd be a solid 10.

Hope that helps,


Rated 0.5 / 5 stars


No shields, the enemies are all worth the same point value, no spaceship, music sucks, takes way too long to load, crap sound effects, enemies aren't skewed... this is just utter junk.


Rated 3.5 / 5 stars

Wat are the bonus ships for???

The extra ships dont do anything
Nor do the extra fleets of invaders
but its a good take on the old one

Nauthiz responds:

There was a bug that sometimes made the fleet and the player's ship spawn twice. It has been fixed.


Rated 2.5 / 5 stars


umm yeah it wont load for me, i think the loading screen shouldnt b custom, just use the 1 ng gives u

Nauthiz responds:

Sorry, no can do... I don't own the Flash CS3 IDE (this game is in Actionscript 3.0) The game uses embedded content from a design library, so it has crap in frame 1 that must be loaded beforehand. I'm optimizing the FLV streamed music ATM, as I want to be able to sync this game with the one on my server. I've optimized the load-balance.