September 27, 2008
Author's Response:
year like i said i only really had a few hours to turn this in to a flash game so their was limited amount of things i could do
for some reason when i uploaded the game the explosion sound lagged it sounded way better when it was on my computer so i don't know why it is doing that
I was thinking on adding an score board to it but i don't know how to
i did not want to tamper with the game engine to much as i did not want to lose what the kids at school liked about it
the engine i made was the very first thing i ever started to program in flash so things like exploding when you hit the wall had codding like
if(_x<2){this.play(2)}
but if i remade the engine now i would of said
if (this.hitTest(_root.leftwall)
{this.gotoAndPlay("explosion")}
this will make it so when you do it the wall you would blow up
instead of blowing up two pixels from the edge no matter where the border is
(i think it was more like 50 pixels that i set it at though not 2)
the only thing is that because i made the engine when i was just starting to make flash it was unstable
so if i modified the wrong part the whole thing would crash.
and the whole point of making this game was to upload the current engine that the kids at school liked.
so if i remade the whole programing from scratch it would kind of defeat the whole purpose of making this game.
you are right about the timer/score i should of made it full numbers
and i should of made different bg
i was going to make different skins for the ships but when i made the programing for it it interfered with the UNSTABLE original game engine
so i had to remove it that's why i made the flashing effect on some of the enemeys instead
any way thank you for your review i very much appreseate it
and bleave me next game i will be able to make better as i will not be working off an unstable game engine.