Score: 7
"It wasn't bad at all....."
date: February 18, 2009
You did a pretty good job. And yeah the feet could've used some work when falling. Also, when a character holds a melee weapon, you use a fist from EITHER view. I saw at times you used the hand for holding a gun (or anything with a trigger). Many people have made that mistake, but I'd like to try to help people use their hand views correctly. Also, you once used a fist for the trigger hand on a Magv2 Agent. I understand this because you probably didn't have the trigger hand for him there.
It's understandable to use it for what you did here, but it just looks better when you use a fist. Also I've seen some of your time lapses on youtube, and saw you tweened the characters.
And I have to tell you, this is Rule#1 for animating madness:
NEVER, EVER, tween ANYTHING in a madness flash EXCEPT for the V-CAM and maybe the on-screen features (quality options, kill count, pause/play/stop buttons, etc.). That's right- you ALWAYS must animate a madness character purely frame-by-frame. And unless you tween it right (which, actually, you have done before), the animating of a madness character just looks terrible.
But still, not a bad flash overall. Just make it smoother next time, and you could become a great madness animator someday. By the way, if you need some Magv2 Agent sprites, feel free to send a PM and I'll give you a link with all the hand views for them I could get my hands on.