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Happy Madness Day 2008!
"Q" toggles quality.
Don't blame me.
I really did not like the new controls.
fuck this game! took so long and the clown got just 70 health left then I died and had to start over again! fuck this ass game and the normal enemies look like slender!
No good for me
bad aiming controlls and the inability to run was a big problem. The whole point of a game like this is being eble to outmanuver your opposition and target them at the same time.
It was alright. I didn't feel like like the super-slick, sneaky, ass-kicking mofo that's in the madness series. I felt like I was some dude with an infinite-machinegun mowing down idiots.
I can see where this would be a good game, but it doesn't scream madness to me at all. The look was there, but the spirit was elsewhere.
This game is overrated. Maybe the fact that it's made from an *elitè* team makes it look better than what it deserves. Well, there are pro's of course. Backgrounds and animations were very well-made. Cons, though, are way more... First of all, it's just too basic. No weapon changing, just jump, shoot, and move...And what's that thing with the *very* tough enemies? From a madness game you'd expect a killing spree of weaker enemies in a larger number rather than this. The aiming was annoying, very annoying. Maybe you wanted to make it harder, but hard's a thing, frustating's another. And well.. Let's not talk about the lack of plot, which would have been less bugging if the game was a little better. I was also disappointed with this new look of the Pc/npc's, but that's the author choice I guess. This won't get a 0 from me, but I'm sure that you could've made it way better, guys.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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