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Happy Madness Day 2008!
"Q" toggles quality.
It's a shame.
This really doesn't do justice to the series. The characters were WAY too easy to beat (You shoot them, they drop their gun, and then run at you while you have unlimited ammo? Come on, guys...), especially considering the lack of bad guys. In the Madness Series, Hank takes on four or five at a time with backup always on its way. What happened here? The most I saw were four unarmed guys who were too busy dancing to attack you until you mowed them down easily. Even the clown was easy to beat once you got the timing down. And then you don't even face Jebus? That's bullshit.
The controls were bad, too. They were FAR too simplistic, even though you failed to let us know that the arrow keys move you around. That falls under the category of 'need to know info'. There was only one gun available in the game, and not even a close quarters attack. That, on top of the fact that aiming up was a bitch. I don't want to spend six bullets to get to a 45 degree angle. Mouse aiming would've been wonderful, but whatever.
To be fair, the animation was great, but we've come to expect that from you guys. This game could've been epic, but in the end, it was typical, generic, and far from memorable.
I would have liked to seen more weapons like the sword, knives, different guns. I think that I could be more interactive. like grabbing the other guys gun and stabbing him with the sword. make the game play run close to the krinkels shows. all in all good attempt
not half bad
good game overall but ntthe controls suck...TERRABLY
It Could be Better
The BGM(Background Musics) Rox, But the game Could have more Weapons, Enemies, Interaction, etc...
My chartcter keeps moving by itself.
my chartcter moves by itself
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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