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Happy Madness Day 2008!
"Q" toggles quality.
An impressive tribute
I was impressed with how well put together this tribute game was. For a short little game, it was well plotted out and designed. The vertical section was a bit irritating, though, because I got hurt and thrown down for being at the top of the screen or something. I didn't quite get why I was being damaged.
One thing I wasn't sure about was MindChamber's visual take on the Madness characters. The environments and stuff looked great, but his contorted and scratchy looking characters didn't fit as well for Krinkels' originals.
Anyway, overall a fun game. I hope to see more of this quality from the remainder of Madness Day.
Great Madness Day "quickie"! Wish it was longer! :)
That was awesome!
I really enjoyed this game!
The game went a bit slow even though i had it on the highest quality but it was overall good.
The graphics were pretty good so 8/10 on that.
The game play was fun and I really enjoyed killing the enemy's so 10/10 on that.
The music was good and creepy at some points so 8/10 on that.
The violence was bloody violent so 10/10 on that :D
Overall a great game - 10/10
Too bad the main character didn't dance afterwhile
You managed to create more lagg than the script intensive Madness Interactive.
it felt like playing a realy realy realy agrasive version of rayman(when it was still that annoying 2d platformer for ps1)
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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