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Happy Madness Day 2008!
"Q" toggles quality.
Short and sweet. Not much else to say. Keep it up man.
not too bad
liked the graphics and music just the controls were kinda crappy, you could of gave the option of using the mouse to aim instead of tapping up constrantly to get a certain angle on a target.
this is madness!
and it rocks!, nice game, has a story..loved it
not bad...not bad...
sry but I couldnt help myself but to relate to Thin-Thing series. this is a good try, but while playing I couldnt help but to think "ohhh sooo you wish to be Thing-Thing!?".
the art is cool, love the way you ppl used the colors (F.M.'s SinCity inspired maybe?), totally love the environments, the background, and the characters look. tha action wasnt bad, but it kinda lacks the deepness you would find in games like...Im sure you can guess it... (Thing-Thing).
I am not an expert at making games, and I am too lazy to try to make one on my own let alone learn how. but when you are trying a formula already well established (anybody into flashgames sure knows what Thing-Thing is) you should try for ways to part from that formula, make better or different in a good way so it doesnt look too much like a clone or an attempt of one.
neverthless it is not a bad game (it is just that I have played better) but Im sure you can do better considering the skill demonstrated in this game, it isnt my intention to be a downer, you ppl got talent you just need to put it to a better use.
Thing Thing is an awesome series, but I have to point out that Madness and Madness Interactive came before Thing Thing and this game is a tribute and done in the style of Madness. Also I've made run 'n guns before.
It was ok, but you should have at least put in a reloading system so the player couldn't mindlessly spam bullets and win so easily, other than that, it was a bit short.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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