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Happy Madness Day 2008!
"Q" toggles quality.
This was just like pico blast...
It was great, but left me on my appetite. The art, animation, and coding were flawless, but the game was too short and way too easy. You only got to use one weapon, there was only one boss with only two phases.
I hope there'll ba a sequel to this, hopefully longer than the first.
Very well-programmed, great character [re-]designs, creative uses of Madness cliches/themes: What a great way to kick-off Madness Day '08. It was a little hard, and some weapon variation would be nice, but otherwise a solid, awesome effort. Just imagine if this was multiplayer! :D
What a good game is.
Short and sweet. I like how the game isn't exactly challenging - it's just a very, very fun ten minutes. That's what a free game should have where replayability isn't and shouldn't be considered. :)
Way too easy. Beat it on my first try only with one loss of life. There should be a difficulty button, with hard, medium, etc., and with the harder it gets the less HP you have. Great game, one flaw, but still not as good as madness interactive.
I wouldnt expect less from Tom and MindChamber. Nuff' Said
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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