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Happy Madness Day 2008!
"Q" toggles quality.
Splendid! The game was fantastic! It really deserves a 11/10. The graphics were beautiful, the game play was good. A little laggy at the end, but its not much of a problem. The story line was awesome! didnt expect the ending to be so obvious. And so they danced... As they should be... ;)
That is truly, hands-down, the sickest interactive Madness experience on this site. While I was slightly surprised not to see weapon pickups (that, in the spirit of this game, would have probably scaled up to some outrageously uberpowered fantasy guns by the end) I did appreciate not having the tedium of having to worry about ammo.
But what really did it for me was, without a doubt, the boss fight. I'll dispense with the effusive use of caps and swear words that would normally accompany such a tremendously exciting experience and merely congratulate you all on perfectly capturing the essence of those uber-enemies that Krinkel introduces in each new Madness of his. Well done, sirs...well done!
Call me jewish
cause i didn't like this game as much as the others here.
I was expecting another Madness Interactive, whitch by the way, was an awesome game.
still good though.
one of the best games ive played in a while.
just one question: why is this not 5/5? everyone should be giving it 5 stars!
call me catholic but the boss scared the shit out of me, not the difficulty, b/c he wasn't just the way he was designed, you know the little backwards ear things dogs do? well my ears just did that.
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
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