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Happy Madness Day 2008!
"Q" toggles quality.
This is awesome!!!!
Splendid! The game was fantastic! It really deserves a 11/10. The graphics were beautiful, the game play was good. A little laggy at the end, but its not much of a problem. The story line was awesome! didnt expect the ending to be so obvious. And so they danced... As they should be... ;)
That is truly, hands-down, the sickest interactive Madness experience on this site. While I was slightly surprised not to see weapon pickups (that, in the spirit of this game, would have probably scaled up to some outrageously uberpowered fantasy guns by the end) I did appreciate not having the tedium of having to worry about ammo.
But what really did it for me was, without a doubt, the boss fight. I'll dispense with the effusive use of caps and swear words that would normally accompany such a tremendously exciting experience and merely congratulate you all on perfectly capturing the essence of those uber-enemies that Krinkel introduces in each new Madness of his. Well done, sirs...well done!
Call me jewish
cause i didn't like this game as much as the others here.
I was expecting another Madness Interactive, whitch by the way, was an awesome game.
still good though.
one of the best games ive played in a while.
just one question: why is this not 5/5? everyone should be giving it 5 stars!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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