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HAPPY MADNESS DAY 2008!
THANKS FOR THE FRONT PAGE!
- The A key was disabled (so you can't disappear anymore).
- Restart Button at the end (when you get killed).
- Bodies now disappear after a while and there's less Lag.
The only complaints I have are the kind-of-choppy death animations, the lack of weapons, and the horrible, horrible lag that starts creeping up around 1700 points or so...other than that, it was a well drawn, playable submission.
i was last one then when i touched enemy it didn't even atack right when i touched enemy's frunt i died it wasnt atacking no one can win?
i was the last one,
but woot u couldve do is that IF u were the last 1, when the door would open the clone could scape. its a good idea...
Chargin' Mah Lazer!
Enemy AI didn't seem too smart. Hugging the corners away from the other test subjects seemed to keep everyone away. Also, the field gets littered after a while, so perhaps a clean up crew of some kind would be better. The transition from the foreground to the background and vice versa could also use a little tweaking, especially when jumping. Good graphics, simple concept.
nice game, but NO FRIGGEN ENDING!!!!
all other clones died, all enemies died, now what!!! had nothing to do...
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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