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HAPPY MADNESS DAY 2008!
THANKS FOR THE FRONT PAGE!
- The A key was disabled (so you can't disappear anymore).
- Restart Button at the end (when you get killed).
- Bodies now disappear after a while and there's less Lag.
This game is a fun time waster. I felt it was missing something though. Maybe power ups or something to make the game more interesting. Like, every once and a while have a weapon drop, giving the player a moment of invincibility and/or the chance to slaughter what the laser didn't? You could even allow for the other clones to pick up the weapons before you and so you have even more to avoid.
Either way, just a suggestion. You seem to have mentioned a time restriction and for what you had produced within that time is really fun. Nice job!
The only complaints I have are the kind-of-choppy death animations, the lack of weapons, and the horrible, horrible lag that starts creeping up around 1700 points or so...other than that, it was a well drawn, playable submission.
i was last one then when i touched enemy it didn't even atack right when i touched enemy's frunt i died it wasnt atacking no one can win?
i was the last one,
but woot u couldve do is that IF u were the last 1, when the door would open the clone could scape. its a good idea...
Chargin' Mah Lazer!
Enemy AI didn't seem too smart. Hugging the corners away from the other test subjects seemed to keep everyone away. Also, the field gets littered after a while, so perhaps a clean up crew of some kind would be better. The transition from the foreground to the background and vice versa could also use a little tweaking, especially when jumping. Good graphics, simple concept.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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