RulerOfSword by belcro



Author & File Information


Submitted: 09/20/2008 | 03:17AM EST

File Info: Game | 1.1 MB | Add Game to Favorites

Current Score: 3.53 / 5.00

310 votes | 1,895 views

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Author Comments

this game Action RPG.

Usage
Up movement - W key
below movement - S key
left movement left - A key
left movement right - D key
Attack - T key

Strength is decided in proportion to power though the attack is
strong to push the key long.

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The people have spoken

Average Score: 6.5 / 10

Score: 6
LadyFrench

"Not Bad, but ..."

date: September 20, 2008

I really wish people would quit using the WASD keys for movement the arrow keys are much more intuitive, and more accessible. Ok, now the the gripe is out of the way. Decent game bosses need to be a little less dramatic of an increase. Select key should be different from attack, adding a skill system, and scope awareness would push this over the top

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Score: 8
Knyszekanimated

"Very Good!"

date: September 20, 2008

Wow.. This game is well-executed and pretty enjoyable. The reason I gave it an 8 was because of lack of music, difficulty curve and graphics of the actually people. The graphics of everything else was good. Like the guy said below me, it got pretty enjoyable and started getting extremely hard. (Somewhere at the big blue guys). Music pretty much speaks for itself.

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Score: 6
Ravnzane

"Good game but"

date: September 20, 2008

I'd echo some of the points below, when typing my name I could not leave the section without putting a "w" at the end of my name. And with the t key I found my hand was often resting on the windows start menu button on my keyboard which kept taking me out of the game mid battle. That's all been mentioned below though.

The only additional thing I'd mention was the difficulty curve, went from extremely easy to a rediculous enemy that can kill you in 1 or 2 hits that also moves faster than you do so you cannot move away to regroup, or not without losing almost all of your energy. I was building up to beat him and I normally am quite happy to bludgeon many of the same characters over and over having been an avid FF player for a while but even I got bored with the lack of variation.

That all being said though I do still rate the game. looks a lot better and plays better than most things submitted here and deserves a high rating, clearly a lot of work has gone into it.

Suggestions: change the T key, tweak the difficulty curve, add some different enemies (archers or spitting fireballs perhaps so you have to change your approach not just head straight towards them), add weapon or armour upgrades, magic/long range weapon on a second attack key.

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Score: 6
SiDu

"origanal and challenging"

by: SiDu
date: September 20, 2008

but the gameplay was boring and could'nt keep m attention!

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Score: 6
dungeons0

"6/10"

date: September 20, 2008

Well, the combat system needs to be fixed, because wither you or your opponent can put you/them in a never-ending combo, which i think is silly either way.
Graphics could be better.
Perhaps more enemy variety?
And perhaps more attacks.
Also, instead of 'T' being the awkward attack key, change it to something more hand-friendly like space.

Anyway, I could see this going far with more effort and detail.
Keep it up.

Dungeons0

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