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Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.
The game can be won and is intended to be short, don't complain about it :-)
after thinking about what it meant, i beat it
--i beat it by giving all the thoughts away to the consumers until there was nothing left. then i just waited--
the concept is really cool, it really made my head tick. i also loved the minimalistic look.
i just think the game would've been a lot less aggravating if the mouse and ideas had more control and if the thinkers'/consumers' heads had a little bit more pull to them; at times an idea would just be sitting on top of their heads and it wouldnt sink in. i dunno if you made it like this purposely as some sort of metaphor but it really got on my nerves
A word of advice...
I'm sure you put a lot of thought into this game, but maybe I wouldn't have to rate it so low if I could read the instructions. Light colors on a white background are practically invisible and it left me clueless as to how to play or what the objective is. Maybe darken up the font a bit, ok?
Simple but addicting!
Hard to find games this simple and still fun! I really don't understand the political metaphor intended but this game is FUN. Never beat it though because one person stayed grey for like, 5 minutes!!!
Lazy selfish people in the common
That was the impression that I got out of the game. Instead of the people in the common reaching forward for their own ideas or helping to spread the ideas around, the people in the common stand around passively hoping to get an idea by chance. The player is pretty much the only thing keeping the ideas going around. It was a nice game and a nice idea, but it could have been better executed.
I managed to get the good ending
It truly is difficult to get everyone in the commons, but it is possible. It just takes a lot of effort. Which says something about the world, I believe.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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