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Sep 16, 2008 | 7:13 PM EDT

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Author Comments

Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.

The game can be won and is intended to be short, don't complain about it :-)



Rated 2 / 5 stars

A word of advice...

I'm sure you put a lot of thought into this game, but maybe I wouldn't have to rate it so low if I could read the instructions. Light colors on a white background are practically invisible and it left me clueless as to how to play or what the objective is. Maybe darken up the font a bit, ok?

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Rated 4 / 5 stars

Simple but addicting!

Hard to find games this simple and still fun! I really don't understand the political metaphor intended but this game is FUN. Never beat it though because one person stayed grey for like, 5 minutes!!!


Rated 4 / 5 stars

Lazy selfish people in the common

That was the impression that I got out of the game. Instead of the people in the common reaching forward for their own ideas or helping to spread the ideas around, the people in the common stand around passively hoping to get an idea by chance. The player is pretty much the only thing keeping the ideas going around. It was a nice game and a nice idea, but it could have been better executed.

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Rated 5 / 5 stars

I managed to get the good ending

It truly is difficult to get everyone in the commons, but it is possible. It just takes a lot of effort. Which says something about the world, I believe.

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Rated 3 / 5 stars

Too Easy

My score should probably be an 8 if this is a feature intended to make a point rather than a problem, but once you figure out to completely and utterly ignore the market and pretend it doesnt even exist, let it eat as many ideas as it wants and focus on getting information to whoever is closest to the idea, the game becomes a joke.

Played for 30 minutes before manually closing the game (with 5 people still in the commons)

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