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Credits & Info

Sep 16, 2008 | 7:13 PM EDT

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Author Comments

Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.

The game can be won and is intended to be short, don't complain about it :-)



Rated 5 / 5 stars

Came back to play this after 18 years lol, was a bit disapointed how easily I beat it actually. When I was a kid, I would play this so long and still never have a chance.

Graphics are simple and refreshing, as usual.

I really like the controls too. This clumsy sweeping and bumping brings out the feeling of desperation, pushing everything in, holding them back. It's also really great when the thing is sucking in the balls near one of your guys and you hold them back just long enough for your guy to take it for himself.


Rated 5 / 5 stars

If you let the market absorb all ideas there wont be people who produce them anymore. So, all buyers will transform to common and start producing ideas. the market has no chance anymore. Really brilliant game! If we just stop to have ideas the problem will solve itself.


Rated 2 / 5 stars

The only thing that makes the game difficult is the lack of control. This is what people call "Fake Difficulty" and unless your game is meant to be sadistic like I Wanna Be The Guy, having all of your difficulty be fake is a terrible design choice.

This game would be much more pleasant if I could drag and drop instead of clumsily bump things around.

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Rated 3.5 / 5 stars


when u do nothing for about 5 mins it solves itself ... 4/5 7/10


Rated 3.5 / 5 stars

shit control

is shit