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Credits & Info

Sep 16, 2008 | 7:13 PM EDT

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Author Comments

Create and defend the common knowledge from the vectorial class. Liberate the passive consumers from the domain of the market.

The game can be won and is intended to be short, don't complain about it :-)



Rated 5 / 5 stars

If you let the market absorb all ideas there wont be people who produce them anymore. So, all buyers will transform to common and start producing ideas. the market has no chance anymore. Really brilliant game! If we just stop to have ideas the problem will solve itself.


Rated 2 / 5 stars

The only thing that makes the game difficult is the lack of control. This is what people call "Fake Difficulty" and unless your game is meant to be sadistic like I Wanna Be The Guy, having all of your difficulty be fake is a terrible design choice.

This game would be much more pleasant if I could drag and drop instead of clumsily bump things around.

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Rated 3.5 / 5 stars


when u do nothing for about 5 mins it solves itself ... 4/5 7/10


Rated 3.5 / 5 stars

shit control

is shit


Rated 4.5 / 5 stars

Clear and beautiful, if a little simplistic

Of course, copyright/copyleft is not quite this straight forward. There are many different ways ownership of symbolic capital is constrained and circulated. It is always fun to run a <a href=" .exe?f=tess&state=4001:i0pkqs.1.1">Tr ademark Search</a> for things like "Bible," "Water," or "Truth" to see how many corporations have tried to make the words themselves private property. There are so many trademarks and copyrights that only hold up until they are sufficiently challenged. But even if this game misses most of that, it does a fine job of promoting free culture, and unlike most political games, it looks and plays wonderfully.

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