DDDDDDDDDD
MY BALLS R SOO BIG SUM PPL MISTAKE THEM 4 SIT n BOUNCES
*ouch*
Click neon balls faster than the other player for points in this multiplayer arcade speed demon of a game! Player with most points wins, but watch out... there's some negative stuff going on.
Click 10, 25, 50 and 100 balls to win points. DO NOT CLICK the -50 balls, you will loose points.
Ok guys, this game is a multiplayer experiment with the Nonoba API but it turned out to be a cute little multiplayer arcade game. This was done in about 48 man hours, but I hope you find it challenging and entertaining.
It doesn't matter that it is an experiment though, your feedback is always welcomed and appreciated. Since we are testing a multiplayer API, feedback regarding sync and connection issues are important to us.
DDDDDDDDDD
MY BALLS R SOO BIG SUM PPL MISTAKE THEM 4 SIT n BOUNCES
*ouch*
It could use some work.
I found this a good concept initially, but too simple. I personally think there should be the option to just play a 1-player game (you know, for scores, and stuff like that). Also, you might want to think of a name a little less... um... vulgar, perhaps? My guess is that many people steer clear from this, because they think it's some kind of mature game.
...
My critics arent about the game because i couldnt enter one...
So thats crap. It was always game full return to lobby and try again..
But the "return to lobby" button DIDNT F****** WORK!
Thanks, that's what I wanted to hear about, sync and connections issues. I'll tell Nonoba about it.
boo
um yeah that was pretty boring u need to work out a better concept bruh
Meh.
I don't have time to wait for other people that actually give a crap about this game to come around so that I can actually figure out what the hell it is.
Tip for the future: One-player mode so that people don't have to sit on their ass and wait for unreliable others.
Another tip for the future: Don't use such an attention whoring name. It makes you look like an attention whore.
Another another tip for the future: Copying Kongregate's chat isn't going to make your game any more bearable to wait for.
To our defense, this was an experiment with a multiplayer API from a portal. We wanted to test it and wanted to know what folks here think about the game and the connection and sync. While I understand that you didn't like being able to join a game, I don't understand why this is an attention whore game.
We did not copy Kongregate's chat window, it's part of the API: http://www.nonoba.com/developers/mult iplayerapi/overview
We only create the game inside of it, the part you didn't see. :) The chat window, lobby, connection and so on, it's all built-in the API and there's nothing we can do about it. We do appreciate your review, it says a lot of what we want to hear, just in a weird way. :)