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Venture into space! Exploring distant planets and solving their puzzles to change the way the world
views you, become a hero!
Each planet has a puzzle to solve, when you figure out what it is and solve it the planet will regain
color and the screen will flash.
- Use the W and S keys to spin all the way around in a circle (A-S-D-W-A).
- Hit P or Esc to pause.
- If you're stuck on a planet,take a break and come back to it later.
Aether is an "Art Game" about personal childhood feelings and experiences. Please keep and open mind
when playing, relax and enjoy the game.
If the game is running slow for you, there is a link on the title screen to a standalone PC/Mac version
that will run a lot faster on slower computers.
Edmund McMillen = Design/Art
Tyler Glaiel = Programing/Design/Music
Visit www.glaielgames.com for other games by Glaiel!
ASDW = Move and jump.
Mouse click = Shoot out your grapple tongue to grab onto clouds, swing around to throw yourself into
space, release the mouse to let go. Keep in mind with enough momentum you can swing all the way around.
I wish my mouse was working but since i can't play very well with the portable's mouse I'll have to restrain myself from playing for a while *Sad face*. but the small time i tried ti play this it was amazing. I was just running around the world world but then i noticed the grappling thing. I'll be back ...
This games was the creators childhood...
i like ur childhood
What a masterpiece! Edmund really got me thinking about life.
As far as I could tell the game Aether had several different planets with different points relating to life.
For example on one planet there were 2 heads, one said that it should follow its dreams and the other (larger head) said that everyone would just laugh. In my perspective this was the "I will never amount to anything" world.
fun but hard thats what she said lol
It's strange. During the entire time I played it felt as if the game was trying to pass me a message, make me feel something... but i have no idea what it is I'm supposed to feel. It was well programmed, but way to easy.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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