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Credits & Info

Sep 8, 2008 | 8:35 PM EDT
  • Daily 2nd Place September 9, 2008

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Author Comments

Venture into space! Exploring distant planets and solving their puzzles to change the way the world

views you, become a hero!

Each planet has a puzzle to solve, when you figure out what it is and solve it the planet will regain

color and the screen will flash.

- Use the W and S keys to spin all the way around in a circle (A-S-D-W-A).
- Hit P or Esc to pause.
- If you're stuck on a planet,take a break and come back to it later.


Aether is an "Art Game" about personal childhood feelings and experiences. Please keep and open mind

when playing, relax and enjoy the game.

If the game is running slow for you, there is a link on the title screen to a standalone PC/Mac version

that will run a lot faster on slower computers.

Edmund McMillen = Design/Art
Tyler Glaiel = Programing/Design/Music

Visit for other games by Glaiel!


ASDW = Move and jump.
Mouse click = Shoot out your grapple tongue to grab onto clouds, swing around to throw yourself into

space, release the mouse to let go. Keep in mind with enough momentum you can swing all the way around.



Rated 5 / 5 stars

Cant summarise cos i cant play



Rated 4.5 / 5 stars

Blown away!

What a groovy little adventure!

It took me about five minutes of fiddling with tongues, clouds and my keyboard before I figured out how to control the little guy, but when I did, everything just seemed to open up beautifully.

The puzzles are quirky and rely on the player's sense of discovery... The generally downtrodden little characters you meet along the way seem to subtly help you, although their advice is sometimes quite abstract (I liked the astronaut chap I met out in space!)

The ever-building and cleverly composed music could not have been more fitting. At first I was a little bit underwhelmed, but by the time the bass kicked in, I was in love!

The physics of the game worked fantastically. In order to prolong the game between puzzles, I had a little play in space, swinging around asteroids, checking the scenery and generally having a bimble. Brilliant fun, I could have done that all day. In fact, I'm going to do it again now!

Great game, fellas, I can't wait for the sequel but until then, any advice on how I get this music out of my head would be gratefully received!

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Rated 5 / 5 stars


Ok, I think this was a really nice experience. Like ChaoticBlessings says, it isn't very challenging, But I think it's still ok. It would've even better if the puzzles would've been a bit more like ICO.
When I first played Mario Galaxy I was impressed by the simple idea of changing parts of a song based on the game situation. Dunno if you've played MG but you used a similar idea, which I loved. I think the music fitted the mood too.
It was nicely designed, the monster looked cool and the style was cute.
BTW, if there's discussion about video games as an art form, games like ICO, SOC and this are good examples of that they can be.

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Rated 5 / 5 stars


Puzzle and balance?
+Incredibly successful and emotional music enhancing the game's delight. My first 10 stars is yours. Much creative work is going on. Although there are a few things that could reduce the point, i choose to ignore them thanks to very satisfying moments this game had made me experience=)

Thanks for this pleasant game...

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Rated 3.5 / 5 stars

"Art Game" fits.

Okay so, where to start.
Propably best on the beginning, the Preloader alone is worth a comment. Nice work you did there, I can see other people submitting stuff not half as well designed as your preloader alone. Bonus Point for that.
To the game itself:
The grafics were nice smooth, the design did fit in itself, nothing that fell out of it. Good Job there. I would've preferred a bit better contrast though, I guess it was your aim to keep it like this, but I thought it was mainly pretty exhausting for the eye. Not a big thing, just a personal opinion.
The controls were smooth and well done as soon as you had them once. Took me a few tries to get to that point, but that's pretty normal in these kind of games, okay herefor.
The sound was... well. It did fit. I did like some of the changes, but on the longer hand, it did treat my nerves a bit. Ofc also this is a matter of taste, but well, why bothering with comments if I just keep writing "everything is a matter of taste"? ;)
The Gameplay itself, the "Story" and the Puzzles were average, in my opinion. Although I did like the Style a lot, I gotta say that I don't think too much of the actual "playing". Most of the Puzzles were really no challenge at all and did solve them by themselves. The Water planet is the best example. I did just land there and did know what to do. The "free swinging around" did give the game a nice touch, but in the end, all you were able to do was visit the planets (if I did not miss anything - what might be the case).
Also, I didnt had the feeling of actually having done something, when I did reach the End of the game. That's propably because I do not see the puzzles as hard orso.

Reading your own description it says "Aether is an "Art Game" [...]", which seriously does fit to it. Nice to look at but not a challenge. If you do a Sequel with like harder challenges, it might be really great, but it obvious that your focus on this one has not been the "Playing". That's fine, but not perfect ;)

Keep going.

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