Be a Supporter!

Credits & Info

Sep 8, 2008 | 8:35 PM EDT
  • Daily 2nd Place September 9, 2008

If you liked this, check these out!

Plenty more like this here!

Author Comments

Venture into space! Exploring distant planets and solving their puzzles to change the way the world

views you, become a hero!

Each planet has a puzzle to solve, when you figure out what it is and solve it the planet will regain

color and the screen will flash.

- Use the W and S keys to spin all the way around in a circle (A-S-D-W-A).
- Hit P or Esc to pause.
- If you're stuck on a planet,take a break and come back to it later.


Aether is an "Art Game" about personal childhood feelings and experiences. Please keep and open mind

when playing, relax and enjoy the game.

If the game is running slow for you, there is a link on the title screen to a standalone PC/Mac version

that will run a lot faster on slower computers.

Edmund McMillen = Design/Art
Tyler Glaiel = Programing/Design/Music

Visit for other games by Glaiel!


ASDW = Move and jump.
Mouse click = Shoot out your grapple tongue to grab onto clouds, swing around to throw yourself into

space, release the mouse to let go. Keep in mind with enough momentum you can swing all the way around.



Rated 5 / 5 stars

Good work.

The technical realization and the gameplay are done perfectly. The only thing i can suggest, is to make the graphics a bit darker. Especially on the planets they look a bit washed and are strenuous to look at.

People find this review helpful!


Rated 5 / 5 stars


Good :D


Rated 5 / 5 stars

Cant summarise cos i cant play



Rated 4.5 / 5 stars

Blown away!

What a groovy little adventure!

It took me about five minutes of fiddling with tongues, clouds and my keyboard before I figured out how to control the little guy, but when I did, everything just seemed to open up beautifully.

The puzzles are quirky and rely on the player's sense of discovery... The generally downtrodden little characters you meet along the way seem to subtly help you, although their advice is sometimes quite abstract (I liked the astronaut chap I met out in space!)

The ever-building and cleverly composed music could not have been more fitting. At first I was a little bit underwhelmed, but by the time the bass kicked in, I was in love!

The physics of the game worked fantastically. In order to prolong the game between puzzles, I had a little play in space, swinging around asteroids, checking the scenery and generally having a bimble. Brilliant fun, I could have done that all day. In fact, I'm going to do it again now!

Great game, fellas, I can't wait for the sequel but until then, any advice on how I get this music out of my head would be gratefully received!

People find this review helpful!


Rated 5 / 5 stars


Ok, I think this was a really nice experience. Like ChaoticBlessings says, it isn't very challenging, But I think it's still ok. It would've even better if the puzzles would've been a bit more like ICO.
When I first played Mario Galaxy I was impressed by the simple idea of changing parts of a song based on the game situation. Dunno if you've played MG but you used a similar idea, which I loved. I think the music fitted the mood too.
It was nicely designed, the monster looked cool and the style was cute.
BTW, if there's discussion about video games as an art form, games like ICO, SOC and this are good examples of that they can be.

People find this review helpful!