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Venture into space! Exploring distant planets and solving their puzzles to change the way the world
views you, become a hero!
Each planet has a puzzle to solve, when you figure out what it is and solve it the planet will regain
color and the screen will flash.
- Use the W and S keys to spin all the way around in a circle (A-S-D-W-A).
- Hit P or Esc to pause.
- If you're stuck on a planet,take a break and come back to it later.
Aether is an "Art Game" about personal childhood feelings and experiences. Please keep and open mind
when playing, relax and enjoy the game.
If the game is running slow for you, there is a link on the title screen to a standalone PC/Mac version
that will run a lot faster on slower computers.
Edmund McMillen = Design/Art
Tyler Glaiel = Programing/Design/Music
Visit www.glaielgames.com for other games by Glaiel!
ASDW = Move and jump.
Mouse click = Shoot out your grapple tongue to grab onto clouds, swing around to throw yourself into
space, release the mouse to let go. Keep in mind with enough momentum you can swing all the way around.
Imaginative and fantastic, but above all original!
It's been some time since I've seen such a marvel as this. It was excellent; the music was relaxing, the art style was very charming, and the story put me in a wonderful state of nostalgia. I have to say, I'm not easily impressed, but this has definitely left a mark on my heart. Please carry on with this, I cannot wait for the next step! In fact, this has inspired me tremendously.
The reason I gave this a 9 out of 10, however, is because I did not see as much change in the way the characters on the various planets viewed the main character, as in their dialogue. It remained relatively (if not exactly) the same. Though, the planets themselves had expressions that did change to a more positive look about them, as well as the general atmosphere (no pun intended).
Nevertheless, it was an amazing game, and again, I would love to see more. Keep up the spectacular work, this kind of thing deserves recognition!
that was awzome...more this! fast!now! I SAID NOW!!
I look forward to the next installment. You really have the seeds of something that could be turned into a full-fledged retail game here (I'm thinking Wii & DS, and I'm sure you're thinking the same).
I'd like to see it further fleshed out, with more interaction with the other living things in the universe, and maybe more ways to use the tongue.
With the planet you go inside, it wasn't clear how to get out. After I finally did, I realized that you probably just had to get some loft past the planet's surface, but i spent a lot of time trying to get through the hole I came in. There are occasional moments like this where a little clarity would help. Most of the time it's fun to discover something for oneself, but that one was frustrating.
Many of your NPCs could use some therapy! I'm not complaining, but what's up with all the self-loathing? ;)
Maybe I'm just dumb.
But I couldn't figure a single thing out. I jumped and swung around for about ten minutes and accomplished nothing. The game still looked great and had a really cool concept. Just a couple little things I would change such as the slack in the tongue. Made it kind of difficult to swing properly. This game looks great though.
My only problem was getting the gas people's planet clean.
Couldn't do it.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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