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The Necronomicon 2.0

rated 4.42 / 5 stars
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Strategy - Other

Credits & Info

Sep 5, 2008 | 10:54 AM EDT
  • Daily 2nd Place September 6, 2008

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Author Comments

The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Rated 4.5 / 5 stars

This is getting better and better!

The new special abilities of the monsters are a nice touch.
Any ETA on when we can expect to see those further changes?

One thing I still find somewhat bothersome is the fact that the computer often makes really dumb plays, like playing healing cards when he's at full health, banishing/dispel cards when I have nothing in play to dispel, or even playing an attack card when my creature's counter attack will automatically kill him. While this, of course makes the game a bit easier (just a bit) it also reinforces the notion that winning or losing is not determined by a good strategy, but just by pure luck.

And "luck" is what the computer seems to have the mother lode of...
Yes, I am aware that this is probably a subjective observation, but it does seem like the computer just keeps getting exactly the cards it needs in any given situation.

Also, it seems like the computer never ever uses the Discard function. It would rather play a card that has no effect, but costs it Sanity, rather than discard the same card and gain sanity for it...

Oh, and please try to find new pictures for Blast 'Em! and Tommy Gun. The other cards' artwork is really cool, and in some cases even seems to fit the style of thegame better than the FFG art you had used before. But these two really stand out of the crowd, and not in a good way!

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Rated 4.5 / 5 stars

uve got urself a series here!!

game is worthy of more sequels but like it needs more cards then maybe introduce ways to customize ur own decks n shit (card shop maybe ) i dunno. i like how updated the art. and new soggoth is pretty bad ass.

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Rated 4.5 / 5 stars

Lots of fun

Great card game - love just reading the cards and enjoying the artwork. Could use an update to fix a few typos; "card's" should be "cards" etc... and a new version with more cards would be cool. The AI does foolish things once in a while, such as using a lot of summon cards while xenophobic, but it could be part of some overall strategy to get rid of extra cards (instead of discarding). Great work, liked the challenge mode as well. Looking forward to the next one.

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Rated 4.5 / 5 stars

pretty awesome.

the only thing that bothers me is that you have to start all over again if you lose. other than that, its great :3 very addicting.


Rated 4.5 / 5 stars


Only thing I have to complain about is the challenges: strategically they're not very challenging, but starting from number 7 they're just impossible unless you get good cards. I'd suggest fixing this by giving same starting hand each time.

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