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The Necronomicon 2.0

rated 4.42 / 5 stars
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Strategy - Other

Credits & Info

Sep 5, 2008 | 10:54 AM EDT

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Author Comments

The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Rated 3 / 5 stars

Decent but not enough control

I don't know anything about the universe this game is based on, but I did play the first one you made and this one. You just need to have some control over your deck. I was doing well, made it to rank 12 and then lost a game because I got no cards I could use, had shego in play, a shego in my hand, the creature that gives you defense and removes taint, the creature that flies, a banish creature card(opponent had no creatures) and I would draw cards such as the deal damage equal to opponents creature + arcane power. I just died from his damage cards and would heal the damage my shego did. Then when I died the only button I see is the main menu button.

Add some cards that let you select a card from your deck or allow you to alter your deck, or even just allow creatures to attack when the enemy doesn't have a creature out.

But it was a decent game, but its very close to being a great game.

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Rated 4 / 5 stars

Big improvement, yet...

Just to be clear, I enjoyed the first version of the game and I enjoy this version even more. That said, I still think there is too much chance to too little strategy. My best suggestion would be to gain the ability to make your own deck. This, however, brings up the fact that who would put the little cards, 3 mundane damage for example, when you could stack the deck with at least 7. Make it so there is balance; every deck must contain a certain amount of monsters, arcane damage, mundane 0 insanity cards... or perhaps make it so you have a certain amount of sanity to pay to make the deck, so game-winning cards (mainly those with high insanity costs) can't be stacked. This is otherwise a good basis!

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Rated 5 / 5 stars

I likes it.

You've improved your flashmaking skills enough to make it much faster and more fluid during the opponents card sequences. Thats noticable.
Extra additions to cards are also nice touches.

Though the one thing that bothers me, and no offence to the artist is the new artwork for the cards. The old art from the first game captured the cthulhu feel just perfect. Dark, wierd and incomprehensilbe when showing the beasts, but vivid enough to show whats there.
This new art appears too comic-bookish and cartooney.

The music is one of the saving graces to capture the mood and something I think should be kept in any future updates.

Keep up the good work though.

Fhtagn! Fhtagn!

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Rated 5 / 5 stars


This has some minor improvements, but generally it's the same as the first one. But this is still a amazing game.


Rated 5 / 5 stars

HEY good job

nice job! I'm a Call of Cthulhu fan myself, i was diggin' it, HEY if you need more ideas, i got PLENTY, i could probably throw in ((awesome how you got R'lyeh, the city that Lord Cthulhu was banished too)) so, give me a shout out man...