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The Necronomicon 2.0

rated 4.42 / 5 stars
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Strategy - Other

Credits & Info

Sep 5, 2008 | 10:54 AM EDT

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Author Comments

The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Rated 4.5 / 5 stars

cool n fun

i got bored at 22nd level tho haha. when does this ting ends?!?!?!

kinda got easier and easier O_O

but its a really fun game!!!!!! and nice art. n simple game play.. though i got confused at first whos arcane wil increase the damage taken when using cards which rot +arcane haha

Plowking74 responds:

You could try the challenges, then come back to the main game at any time if you're bored :)


Rated 5 / 5 stars

Keep it up

As always, loving the game...though I noticed something, is this a bug or on purpose? I was 3 ranks above my opponent (I was Rank 17, he was Rank 14), yet I had the same life max (100) and yet I had LESS starting Sanity, and infact, I think they were my starting amounts on the previous fight as well... wouldn't that stuff be going up as I increased in rank?

Plowking74 responds:

I capped the life at 100 because it just would be too high. Though a suggestion was to increase it by smaller amounts after that point. From rank 20 onwards your starting arcane increases instead by 1 per rank so you will gain a benefit there.

Also, the sanity doesnt change with rank - sanity is always 25 + a random number between 1 and 10. So anywhere between 26 and 35. You could have higher or lower each game.


Rated 5 / 5 stars

Wonderfully challenging!

was awesome. just wondering if the city of r<leigh is the last card - is it?

Plowking74 responds:

It is for now - I'll be adding more when I can squeeze in the time. Will be soon though.


Rated 1.5 / 5 stars

Kind of sucked

Not that I mind a challenging game, but this one has gotten impossible. The computer played three elder signs in one game. It was very frustrating and no longer fun. I like that it is harder to play, but dude....make it at least winnable.


Rated 4.5 / 5 stars

Loved it before, love it again

I enjoy the changes you made to this game. The creature changes were really good and the new art is not bad at all. That being said, I believe you should put a lot of weight into what the user Arcengal said. He is absolutely correct in all what he says. As a long time player of card games, I know that these facts are true. Also, as I have said earlier, Taint being always cumulative is not so good. It overpowers taint, so that whenever you're tainted, you keep cursing and praying for a remove taint spell. Now, if taint affected sanity, or if some cards were cumulative (such as Curse of Cthulhu) while others weren't (such as King in Terror or Blessing of Hastur), that would make it much more balanced. Also, one last note: Betrayed should have a sanity cost. In fact, it should probably have sanity cost 2, because that way, not only is it useful when your opponent has no creatures (discard to gain 2 sanity) it also compares fairly with the other damage spells that use arcane.

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