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Sep 5, 2008 | 10:54 AM EDT
  • Daily 2nd Place September 6, 2008

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Author Comments

The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Rated 4.5 / 5 stars

uve got urself a series here!!

game is worthy of more sequels but like it needs more cards then maybe introduce ways to customize ur own decks n shit (card shop maybe ) i dunno. i like how updated the art. and new soggoth is pretty bad ass.

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Rated 4.5 / 5 stars

good update

the new cards and artwork was great
the changes to cards was generally good
like i said about the first version, its a dark version of the game 'maganic wars' with some interesting additions/removals (sanity/insanity, the creatures and how they act as opposed to just the counter attack, and the lack of the rune power up/super saiyan and the items)
as it is currently... this game is fantastic and really wouldnt need to be changed/updated
a lot of people are asking for a deck editor, in theory it sounds good, but in general it would be abused and used to create devastating decks that make the game too easy
you would need to balance them by a) limiting the number of duplictae cards that are allowed in the deck, b) creating a point system with a value for each card (better cards have a higher point value) so that players need to reach both a minimum card amount as well as a maximum point amount so they dont load up on powerful cards and c) make sure that the computer opponent is using the same deck as the player
and you would need to atleast double the amount of cards in the game
also an online multiplayer would be simply epic, either allowing players to battle and compare decks or force them to use the same deck, and a deck viewer/trade mode

back to this game, it is still mostly based on luck but it also has a good portion of strategy invloved. there is rarely a situation that cant be won with a good strategy. it is challenging and addictive, an excellent combination
9/10 just because like i said it is basically a dark copy of maganic wars, whether you intended it to be that way or not
any additions stated are not necessary IMO but would definately elevate this game to epic heights

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Rated 4.5 / 5 stars


A great improvment from the original, deffinatly with the new art which was great
tho i miss the original shambler but the new shoggoth is represents it so perfectly.

Some suggestions.
- diffrent sounds
- more lovecraft oriented cards
- diffrent play tables
- death metal music to play to haha

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Rated 4.5 / 5 stars


Found all monster attacks went through invunrablility, Yes all of them. It sucked when you counted on them >-> and it also made the invunerablility close to useless besides gaurding against spells.

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Plowking74 responds:

Invulnerability is a tad misleading, will change it to arcane or spell defense or something. It isn't meant to prevent against creature attacks, only the spells (which can be the most damaging)


Rated 4 / 5 stars

much better than the first

*good job adding the discard feature it was greatly needed
* adding extra abilities to creatures to create more variety and strategy was a nice touch.

*old illustrations for cards looked much better and seemed to fit the style better, new style is too cartoony; it seems to conflict with the surreal atmosphere you're trying to create.

things to add:
*like planet mentioned, the ability to manilpulate ones deck would add ALOT more strategy not to mention make the game funner and addicting.

*Perhaps incorporating multiple use of summons - or creating a certain number of "slots" for summons (example - a slot to place a summon creature in an "offensive" position and another for a "defensive" position. would add more strategy, and maybe the ability to add or manipulate these extra slots.)

*Perhaps a creature that can attack once when it comes into play (as a special effect), or a creature that can attack normally (as a special card)

*I dont remember if you changed the way the different types of insanities affect you, but i had a suggestion for one of them; the one where you are limited to using only 2 cards. Well i was thinking why dont you randomize that effect So that you could only use 2 random cards every turn instead of just the first 2?

*adding another type of insanity that forces you to discard 2 cards every turn....or something of that nature.

Final Notes:

*I liked how you used different elements to create the dark card game environment/atmosphere and tie everything together, such as the use of dark ambient music. I was thinking perhaps adding a selection for background music?

*I am a big fan of card games myself, grew up playing magic....its good to see one of this genre. Keep revising and improving it and eventually get it published :)

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