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The Necronomicon 2.0

rated 4.42 / 5 stars
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Strategy - Other

Credits & Info

Sep 5, 2008 | 10:54 AM EDT
  • Daily 2nd Place September 6, 2008

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Author Comments

The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Rated 4.5 / 5 stars

I like this game a lot, but

I really like this game, but I think it is just because I love the Cthulu mythos. As far as a game goes, it isn't great. First off, how does the game determine what cards go into my hand? Too many times I would receive the same cards over and over again, and never see the cards that I had received from beating levels. Also, I am currently around the sixth or seventh level and I still have never seen a single card to increase my arcane. This could just be because card allotment is redundant, which supports my first complaint. However, half of the attack cards do some damage plus arcane, so why not give me any arcane cards. Next is the attack cards. Why do you have so many and why do they keep coming up again and again. I've had it happen where the computer never uses monster cards, they just keep throwing attack cards. Why do they have so many attack and so few monsters? Is it because the card dealing is redundant, or does this game not focus on creature usage as much? Also I have a problem with the invulnerability status. A creatures attack cannot remove it? I've had it happen where the computer uses an invulnerability card, and my creature can't attack, yet I don't have any attack cards to remove it! So I sit there and get my ass handed to me because of what seems like either a glitch in programming or flaw in the games design. Invulnerability says it protect against the next attack, so shouldn't the creatures attack count to remove invulnerability? If not then shouldn't the creature get to do damage because if it can't affect invulnerability, then how does invulnerability affect it?
I don't know. I think if I didn't like the Cthulu mythos, I wouldn't waste my time with this game.


Rated 5 / 5 stars

it is same

game is great as the old one cuz it is just like old one... only the pictures are diffrent.... this sholud be 1.5 versoin or something like that cuz it is not so diffrent


Rated 4 / 5 stars


The gameplay is a little shallow for a card game. Basically you can play a card, or discard one. This would be more fun if there were a storyline, or if one could choose their own deck.
The arcane, taint, and magic defense counters were a nice touch though.


Rated 4.5 / 5 stars

uve got urself a series here!!

game is worthy of more sequels but like it needs more cards then maybe introduce ways to customize ur own decks n shit (card shop maybe ) i dunno. i like how updated the art. and new soggoth is pretty bad ass.

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Rated 4.5 / 5 stars

good update

the new cards and artwork was great
the changes to cards was generally good
like i said about the first version, its a dark version of the game 'maganic wars' with some interesting additions/removals (sanity/insanity, the creatures and how they act as opposed to just the counter attack, and the lack of the rune power up/super saiyan and the items)
as it is currently... this game is fantastic and really wouldnt need to be changed/updated
a lot of people are asking for a deck editor, in theory it sounds good, but in general it would be abused and used to create devastating decks that make the game too easy
you would need to balance them by a) limiting the number of duplictae cards that are allowed in the deck, b) creating a point system with a value for each card (better cards have a higher point value) so that players need to reach both a minimum card amount as well as a maximum point amount so they dont load up on powerful cards and c) make sure that the computer opponent is using the same deck as the player
and you would need to atleast double the amount of cards in the game
also an online multiplayer would be simply epic, either allowing players to battle and compare decks or force them to use the same deck, and a deck viewer/trade mode

back to this game, it is still mostly based on luck but it also has a good portion of strategy invloved. there is rarely a situation that cant be won with a good strategy. it is challenging and addictive, an excellent combination
9/10 just because like i said it is basically a dark copy of maganic wars, whether you intended it to be that way or not
any additions stated are not necessary IMO but would definately elevate this game to epic heights

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