Score: 5
"Massive balance problem. Repairs Overpriced."
date: September 1, 2008
I didnt like it as a game at all, even with all the incomplete "help" files, the tutorial, the decent UI , nice music and simple gameplay and the kind of comical storyline. The game itself needs lots of balancing work to be fun, and need a bit of re-design to remove those parts where the game just screw the player over just because he dont know the scripts by heart.
Warning: Near the end of level 2 (wave 8) new ennemy pop up and pull a deus-ex machina on you; they will be even stronger than the red ones, faster, and immune to "standard" ships. Their damage is so ggreat that they vapourise a normal city in 3-5 shots, and dont expect to see your hard earned fleet survive for long if they are standart (it gives you 50% change of winning since the slow ships were useless for the whole level.. you might be good if you choose "fire")
.. and anyway, maxed lvl3 "STD" ships have low damage overall, 5 of them take ages to shoot down anything.
Difficulty is increasing fast, .... with little reward..
Lose the immunities; Not fun when your whole overpriced fleet is suddently useless and you got no way of doing the same to the ennemy, and selling them to rebuild is guaranteed death.
Repair cost is ridiculously massive, a 250$ income building cost about 1000 to fully repair. Their income is meaningless.. it doesnt cover their inevitable repairs..
At every round im losing about 60% of my whole treasury in city repairs!! Could cities repair themselves a bit for free? How can we make progress with so much economic attrition?!
Why do we lose when one city is glassed when we can rebuild it the next round for a bit more money than its repair cost? Make us lose when all is rubble.
Cities should have a shield.. a gun or anything that allows them to fight back.. if it can block even a bullet it would be nice.
DO NOT HAVE MORE CITIES THAN THE MINIMUM. More cities = more area that can be hit and make you lose money when they could have missed instead. Repairs are killing your economy. Sell, then build again if you must. The increased income isnt worth it at all (and building cost is high too, build ships instead)
Repair them at all time. YOu will need to do it to win.
Concentrating your forces dont work. Ennemies can target cities from a far distance at a steep angle.. disperse them everywhere so less likely-ish that a shot will get through. Keep some ships as "runner", those with firepower and HP, to meet the ennemy.
Use cheap ships as a wall (quiet) to protect cities from direct bombardment. Expect to lose them the instant the ennemies start shooting. It might buy you that instant you need to win. Or not.
The "repair all button" should.. repair all. It just repair ships. we gotta repair (the vastly overpriced) cities manually. Or make a button to "repair all cities"
unlocking ships should give usefull information BEFORE we buy it.. not AFTER. Same thing with cities... i wanna know their income before i build. I wanna know the numerical hp of everything before i buy too! Are upgraded cities stronger?
Losing upgraded ships = losing a TON of hard-earned ressources; repair them at all and any opportunity. Dont lose them!
September 2, 2008
Author's Response:
Thanks for the review.
I agree with you with some details. The game can be a little bit difficult at the beginning but I designed the first mission so nearly anybody with the interest to play would be able to do it without too much problems. I have spent a lot of time balancing the game, I admit that the game can't be completed with few gaming sessions, but it has a good balance to offer a challenge.
Don't worry, you won't see from me any more original game. I will do a couple of clones and I will quit from Flash game development.
Good Bye.