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One of many Flash games i have made, this one is still bieng Developed, but it is still one of my best
any bugs/glitches you find will be recorded and fixed as soon as possible
There is a short tutorial in game, to teach you to play
nice concept, a semi-puzzle game that works very well. the bouce physics are nice, and doesnt look bad at all. the biggest problem of the game is the hit detection on a couple of the levels. you would be close to a laser but not touch it and still lose the ball. you clear that up and the game would be fun.
as i have said this game isnt finished, this version only has 10 levels, were the one on Nonoba has 15, in that version the laser bug is fixed. i still need to work on fixing the walls, i will do that soon. the final version will have 25 levels, 5 worlds with 5 levels each, and then i will be working on omega turret 2, which i will get artists to do the graphics for
you can only fire one ball at a time
_root.depth = 0
this way you can fire more than one and the game will be more professional
thanks, but the code wont work, if you have a better hit test code, i would love to have it, as you can see my hittest codes epicly FAIL
There are just too many glitches. Collisions are awful, the ball keeps getting trapped inside of walls. Those should have been fixed before submitting the game imo.
i should have uploaded this in alpha section... i didnt see that section b4...
if you see a major glitch, like balls getting stuck, the can u just write it all
in a review, with what levels and were bouts, and i will fix them
Like a ten year old made it. So many glitches it isnt funny and almost no fun value at all....whats the point of playing this...to get the ball in the hole! OMG REVOLUTIONARY IDEA!!!
Pretty decent game.
If you can keep the music going throughout the entire game it will be better. I started to get bored after the music stopped.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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