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Uploaded
Aug 30, 2008 | 12:07 PM EDT
  • Daily Feature August 31, 2008

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Author Comments

After receiving a ton of feedback for the first Ultimate Defense, I have decided to create a sequel. I have listened to all of the comments, and have created a game that has twice the levels, 2 great new characters, twice the enemies, 4x the spells, and mini-games to help you earn more money.

I have increased the difficulty as well, after getting numerous reports that the first one was too easy. I hope this is challenging enough now.

Enjoy!

Reviews


Echidna98Echidna98

Rated 1.5 / 5 stars July 4, 2011

Lets just say...

It sucks. The rotating system isnt working, if i want to rotate my defender again, i click on the rotate button, but the character still wont rotate. Then, of course you should have at least 3 free mana potions, because the monsters wont die with just 500 gold, so you use mana, then it runs out, and then, oh! Its game over! Too many monsters come too fast, and you should get more gold at the start. And you should get more gold when you win a level. And especially there should be more spots for the defenders. So its very annoying and too hard.


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marcus0608marcus0608

Rated 2 / 5 stars June 24, 2011

bad

it got too hard too fast and if you're gonna make us restart each level at least refund the money we spent on the previous level


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theifofdreamstheifofdreams

Rated 2 / 5 stars May 21, 2011

Not great

Fake difficulty using lack of funds and banking over long term balanced against short levels does not a good Tower Defence make.
If you used a single level with increasing difficulty that the player built up for (as is fairly standard), it would be one thing, but... If you're going to go with a fresh start every few rounds, then don't decrease cash flow to make it more difficult. It seems impossible here to get more then a few levels in before lack of cash and high level enemies make a catch 22 situation.


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axe277axe277

Rated 1 / 5 stars August 31, 2010

meh =_=

What the hell =_=, continues ? when did that become a good thing, More over why would flattning a spot cost 100, It's not fun, it's not good or constructive in anyway it's just there to annoy people



fireshot13fireshot13

Rated 3.5 / 5 stars July 4, 2010

ok this is just plain hard

i always seem to find my self overwhelmed by the people cause im see that a plan is not working with the layout of my people i have like 20 archers at the front and they still let the monsters get away but overall the game is good 7/10 3/5